The selectWinner function in the PuppyRaffle contract could potentially be vulnerable to arithmetic issues, specifically integer overflow and underflow. This could lead to incorrect fee and prize pool calculations, affecting the contract's precision and accuracy, and potentially locking the funds in the contract.
The selectWinner function calculates the prizePool and fee based on the totalAmountCollected. However, these calculations do not check for potential integer overflow or underflow. If totalAmountCollected is a large value, an integer overflow can occur, leading to incorrect fee and prize pool calculations.
The lines of code that could potentially overflow or underflow are:
Also adding uint256 and a uint64 value together can potentially lead to a loss of precision and truncation of data.
In the context of the totalFees variable in the PuppyRaffle contract, adding uint256 and uint64 values together may result in the loss of the higher-order bits of the totalFees value.
If the fee value is larger than what can be represented by a uint64, the addition operation will truncate the higher-order bits of the fee value, potentially leading to an inaccurate representation of the total fees.
Consider a scenario where the players.length is a large value, causing totalAmountCollected to exceed the maximum value representable by uint256:
In this scenario espacially using solc v.0.7.6 that doesnt automatically solve arithmatic issues, the calculation (totalAmountCollected * 80) / 100 and (totalAmountCollected * 20) / 100 could result in an integer overflow, leading to incorrect prizePool and fee values.
-lets make it that the initial value of totalFees is 100 and fee is 2**64 (a value larger than what can be represented by uint64), let's calculate the result:
Arithmetic issues can lead to incorrect calculations of the fee and prize pool. This could disrupt the operation of the raffle, leading to potential loss of funds and loss of trust in the contract. It could also affect the contract's precision and accuracy, leading to unfair distribution of prizes and fees.
Moreover, if there is an arithmetic issue such as an integer overflow or underflow, it could potentially cause the check require(address(this).balance == uint256(totalFees), "PuppyRaffle: There are currently players active!"); to always fail. This is because the totalFees variable could become a value that is not representative of the actual total fees due to the arithmetic issue. If totalFees is larger than the actual balance of the contract (due to an overflow), or if it becomes a negative number (due to an underflow), the require statement will always fail and revert the transaction. This would indeed prevent the owner from withdrawing the fees, effectively locking the funds in the contract. This could disrupt the operation of the contract and potentially lead to a loss of trust in the contract.
-Foundry
To mitigate this vulnerability, use the SafeMath library for all arithmetic operations to prevent integer overflows and underflows. Here is an example of how this can be implemented:
To avoid potential truncation issues when adding a uint256 and a uint64 value together, you can modify the code as follows:
By removing the cast to uint64 and directly adding the fee value to totalFees, you ensure that the addition operation is performed using the same data type (uint256). This eliminates the potential truncation that could occur when using a smaller data type (uint64) for the addition.
This will ensure that all arithmetic operations are safe and prevent potential integer overflows and underflows.
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