The function enterRaffle
employs a nested loop to check for duplicate players, which can be computationally expensive and potentially lead to denial-of-service (DOS).
The contract's approach to checking for duplicate players in the function enterRaffle
with a nested loop becomes inefficient as the players
array grows, potentially opening the door to DOS attacks.
Inefficient duplicate player checks can lead to higher gas costs and DOS vulnerabilities if the array size becomes significant.
Manual Review
Enhance efficiency and mitigate DOS risks by implementing a more efficient algorithm
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