function getActivePlayerIndex(address player) external view returns (uint256) return wrong value
function getActivePlayerIndex(address player) external view returns (uint256) return 0 for not active player can
be duplicated with the player at index 0
The first player in the array players is always not active due to the return 0 value
manual
foundry
Instead of returning 0 for not active player this function should return int256 value
For example: return -1 if the player is not active
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