else {
@> uint256 rewardPerVoter = totalRewards / totalVotes;
for (uint256 i; i < totalVotesFor; ++i) {
if (i == totalVotesFor - 1) {
rewardPerVoter = Math.mulDiv(totalRewards, 1, totalVotes, Math.Rounding.Ceil);
}
_sendEth(s_votersFor[i], rewardPerVoter);
}
}
Users who voted in favor receive a smaller sum than agreed upon and a sum remains in the balance.
Manual review and Foundry test.
function _distributeRewards() private {
// get number of voters for & against
uint256 totalVotesFor = s_votersFor.length;
uint256 totalVotesAgainst = s_votersAgainst.length;
- uint256 totalVotes = totalVotesFor + totalVotesAgainst;
// rewards to distribute or refund. This is guaranteed to be
// greater or equal to the minimum funding amount by a check
// in the constructor, and there is intentionally by design
// no way to decrease or increase this amount. Any findings
// related to not being able to increase/decrease the total
// reward amount are invalid
uint256 totalRewards = address(this).balance;
// if the proposal was defeated refund reward back to the creator
// for the proposal to be successful it must have had more `For` votes
// than `Against` votes
if (totalVotesAgainst >= totalVotesFor) {
// proposal creator is trusted to create a proposal from an address
// that can receive ETH. See comment before declaration of `s_creator`
_sendEth(s_creator, totalRewards);
}
// otherwise the proposal passed so distribute rewards to the `For` voters
else {
- uint256 rewardPerVoter = totalRewards / totalVotes;
+ uint256 rewardPerVoter = totalRewards / totalVotesFor;
for (uint256 i; i < totalVotesFor; ++i) {
// proposal creator is trusted when creating allowed list of voters,
// findings related to gas griefing attacks or sending eth
// to an address reverting thereby stopping the reward payouts are
// invalid. Yes pull is to be preferred to push but this
// has not been implemented in this simplified version to
// reduce complexity & help you focus on finding the
// harder to find bug
// if at the last voter round up to avoid leaving dust; this means that
// the last voter can get 1 wei more than the rest - this is not
// a valid finding, it is simply how we deal with imperfect division
if (i == totalVotesFor - 1) {
- rewardPerVoter = Math.mulDiv(
- totalRewards,
- 1,
- totalVotes,
- Math.Rounding.Ceil
- );
+ rewardPerVoter = address(this).balance;
}
_sendEth(s_votersFor[i], rewardPerVoter);
}
}
}