when random == defenderRapperSkill
the event is emiting a losser as a winner which can create conficts
In RapBattle.sol
the battle
function is emitting a Battle
event with winner
. but, when random == defenderRapperSkill
the event is emiting a losser as a winner which can create conficts
this can create conficts in the battle result
Off-chain systems that rely on the event logs to determine the outcome of the battle may be affected
manual review
Create this change to emit the correct winner
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