A base skill of 65 is applied to all rappers but according to the documentation it's supposed to be 50.
In the RapBattle
contract we have:
RappBattle::BASE_SKILL
is used to evaluate a rapper's finalSkill
according to RapBattle::getRapperSkill()
And the bigger the defender's skills, the bigger his chance to win:
Loss of fund as defenders will have bigger chances to win
Manual review
Fix the value of RapBattle::BASE_SKILL
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