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Submission Details
Severity: medium
Invalid

M - 2 : Unrestricted `approvePlayer` Function

Summary

The approvePlayer function allows the organizer to approve players and add them to the players array. However, it lacks a check to ensure that a player is not already in the Approved or Canceled status before adding them to the array. This oversight can lead to potential issues with duplicate entries or improper state handling.

Impact

  1. Duplicate Approvals

    • Description: Without checking if a player is already approved, there's a risk of adding the same player multiple times if the approval function is called again.

    • Impact: This could result in duplicate entries in the players array, causing inconsistencies and potential errors in the contract's logic.

  2. Inconsistent Player Status

    • Description: Players who are already in an Approved or Canceled state might be re-added to the players array, leading to incorrect status management.

    • Impact: This can create confusion about the actual status of players and affect contract operations that depend on player status.

  3. Increased Gas Costs

    • Description: Adding the same player multiple times can lead to unnecessary operations and increased gas costs for transactions involving player management.

    • Impact: This can make interactions with the contract more expensive and less efficient.

  4. Potential Exploits

    • Description: An attacker could potentially exploit the lack of status checks to manipulate player approvals, leading to undesired outcomes or security issues.

    • Impact: This could compromise the integrity of the contract and its intended functionality.

Recommendations

  1. Implement Status Checks

    • Description: Add checks to ensure that a player is not already in the Approved or Canceled status before adding them to the players array.

    • Implementation: Use require statements to enforce that a player is only added if their status is Pending.

  2. Handle Existing Players

    • Description: Ensure that the function correctly handles players who are already approved or have canceled their registration.

    • Implementation: Modify the logic to avoid re-adding players who have already been processed.

Example Implementation:

contract ThePredicter { enum Status { Unknown, Pending, Approved, Canceled } address[] public players; mapping(address => Status) public playersStatus; function approvePlayer(address player) public { require(msg.sender == organizer, "Only organizer can approve players"); require(playersStatus[player] == Status.Pending, "Player not in Pending status"); require(playersStatus[player] != Status.Approved, "Player already approved"); require(players.length < MAX_PLAYERS, "All places are taken"); playersStatus[player] = Status.Approved; players.push(player); } }

Vulnerability Details

The approvePlayer function allows the organizer to approve a player and add them to the players array if their status is Pending. However, it does not verify whether the player is already in the Approved or Canceled state before adding them to the array. This lack of validation can lead to several issues:

Impact

  1. Duplicate Entries

    • Details: Without checking if a player is already approved, the function can add the same player multiple times if called repeatedly.

    • Impact: This can result in duplicate entries in the players array, leading to inconsistencies in player management and potential logical errors in other functions that rely on this array.

  2. Inconsistent Status Handling

    • Details: Players who are in the Approved or Canceled state might be re-added to the players array, disrupting the intended state management.

    • Impact: This can create confusion regarding the player's current status and may lead to unexpected behavior or errors in the contract's logic.

  3. Increased Gas Costs

    • Details: Adding the same player multiple times or managing incorrect player states can lead to inefficient operations and increased gas costs for transactions.

    • Impact: Users might incur higher costs when interacting with the contract due to redundant operations.

  4. Potential Exploits

    • Details: An attacker might exploit this vulnerability to manipulate player approvals, potentially bypassing limits or causing other undesired effects.

    • Impact: This could compromise the contract's integrity, allowing for unauthorized approvals or other malicious activities.

  5. Violation of Contract Logic

    • Details: Allowing players to be re-approved or added incorrectly can violate the contract's intended logic, especially if there are specific requirements for player status and array management.

    • Impact: This could disrupt the contract's functionality and lead to unintended consequences.

Example Scenario of Exploitation

  • Scenario: If the function is called multiple times for a player who is already approved, the player may be added to the players array multiple times, potentially affecting calculations or reward distributions.

  • Impact: This could lead to discrepancies in reward calculations or player management, making the contract vulnerable to manipulation or abuse.

Tools Used

Manual review, Foundry

Recommendations

To address the issue with the approvePlayer function, you can implement the following recommendations:

  1. Add Status Checks

    • Recommendation: Before approving a player and adding them to the players array, ensure that the player's current status is Pending. Also, verify that the player is not already in an Approved or Canceled state.

    • Implementation:

      require(playersStatus[player] == Status.Pending, "Player must be in Pending status"); require(playersStatus[player] != Status.Approved, "Player already approved"); require(playersStatus[player] != Status.Canceled, "Player registration canceled");
    • Benefit: This ensures that only players who are in the Pending state are approved and added, preventing duplication and improper state handling.

  2. Limit Number of Players

    • Recommendation: Implement a limit on the maximum number of players that can be approved to avoid exceeding the intended capacity.

    • Implementation:

      require(players.length < MAX_PLAYERS, "All places are taken");
    • Benefit: Prevents the players array from growing beyond the intended capacity and ensures efficient management of player approvals.

  3. Update Status and Array Management

    • Recommendation: Update the player’s status and add them to the players array only if they pass the status checks.

    • Implementation:

      playersStatus[player] = Status.Approved; players.push(player);
    • Benefit: Maintains proper state management and ensures that the players array accurately reflects the approved players.

  4. Review Access Control

    • Recommendation: Ensure that the function is only callable by authorized parties, such as the contract organizer, to prevent unauthorized player approvals.

    • Implementation:

      require(msg.sender == organizer, "Only organizer can approve players");
    • Benefit: Maintains security by restricting access to the function to only those with the appropriate permissions.

  5. Consider Event Emission

    • Recommendation: Emit an event when a player is approved to provide transparency and allow for easier tracking of player approvals.

    • Implementation:

      event PlayerApproved(address indexed player); function approvePlayer(address player) public { require(msg.sender == organizer, "Only organizer can approve players"); require(playersStatus[player] == Status.Pending, "Player must be in Pending status"); require(playersStatus[player] != Status.Approved, "Player already approved"); require(playersStatus[player] != Status.Canceled, "Player registration canceled"); require(players.length < MAX_PLAYERS, "All places are taken"); playersStatus[player] = Status.Approved; players.push(player); emit PlayerApproved(player); }
    • Benefit: Provides an audit trail of player approvals, improving transparency and aiding in debugging and monitoring.

Updates

Lead Judging Commences

NightHawK Lead Judge about 1 year ago
Submission Judgement Published
Invalidated
Reason: Non-acceptable severity

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