Player can make predictions then cancel registration and still take part in rewards distribution
Player can make all predictions and then unregister before tournament starts and still be able to claim rewards.
function test_takePartInRewardsDistributionForFree() public{
address stranger2 = makeAddr("stranger2");
address stranger3 = makeAddr("stranger3");
vm.startPrank(stranger);
vm.deal(stranger, 1 ether);
thePredicter.register{value: 0.04 ether}();
vm.stopPrank();
vm.startPrank(stranger2);
vm.deal(stranger2, 1 ether);
thePredicter.register{value: 0.04 ether}();
vm.stopPrank();
vm.startPrank(stranger3);
vm.deal(stranger3, 1 ether);
thePredicter.register{value: 0.04 ether}();
vm.stopPrank();
vm.startPrank(stranger);
thePredicter.makePrediction{value: 0.0001 ether}(
1,
ScoreBoard.Result.Draw
);
thePredicter.makePrediction{value: 0.0001 ether}(
2,
ScoreBoard.Result.Draw
);
thePredicter.makePrediction{value: 0.0001 ether}(
3,
ScoreBoard.Result.Draw
);
thePredicter.cancelRegistration();
vm.stopPrank();
vm.startPrank(organizer);
thePredicter.approvePlayer(stranger);
thePredicter.approvePlayer(stranger2);
thePredicter.approvePlayer(stranger3);
vm.stopPrank();
vm.startPrank(stranger2);
thePredicter.makePrediction{value: 0.0001 ether}(
1,
ScoreBoard.Result.Draw
);
thePredicter.makePrediction{value: 0.0001 ether}(
2,
ScoreBoard.Result.First
);
thePredicter.makePrediction{value: 0.0001 ether}(
3,
ScoreBoard.Result.First
);
vm.stopPrank();
vm.startPrank(stranger3);
thePredicter.makePrediction{value: 0.0001 ether}(
1,
ScoreBoard.Result.First
);
thePredicter.makePrediction{value: 0.0001 ether}(
2,
ScoreBoard.Result.First
);
thePredicter.makePrediction{value: 0.0001 ether}(
3,
ScoreBoard.Result.First
);
vm.stopPrank();
vm.startPrank(organizer);
scoreBoard.setResult(0, ScoreBoard.Result.First);
scoreBoard.setResult(1, ScoreBoard.Result.First);
scoreBoard.setResult(2, ScoreBoard.Result.First);
scoreBoard.setResult(3, ScoreBoard.Result.First);
scoreBoard.setResult(4, ScoreBoard.Result.First);
scoreBoard.setResult(5, ScoreBoard.Result.First);
scoreBoard.setResult(6, ScoreBoard.Result.First);
scoreBoard.setResult(7, ScoreBoard.Result.First);
scoreBoard.setResult(8, ScoreBoard.Result.First);
vm.stopPrank();
vm.startPrank(organizer);
thePredicter.withdrawPredictionFees();
vm.stopPrank();
assertEq(stranger.balance, 0.9597 ether);
}
In this test player named 'stranger' makes his 3 wrong predictions and then cancel his registration before organizer approves him. His balance after this operations should be 0.9597 ether but this test will fail. He took part in rewards distribution for free and deacreased rewards for other players.
As the root cause of this is probably other issue - missing PlayerStatus check in makePrediction, we should consider allowing predictions only AFTER registration ends and also cancel registration only BEFORE registration ends
function makePrediction(
uint256 matchNumber,
ScoreBoard.Result prediction
) public payable {
if (msg.value != predictionFee) {
revert ThePredicter__IncorrectPredictionFee();
}
+ if (block.timestamp < START_TIME - 14400) {
+ revert ThePredicter__PredictionsNotAllowedYet();
+ }
if (block.timestamp > START_TIME + matchNumber * 68400 - 68400) {
revert ThePredicter__PredictionsAreClosed();
}
scoreBoard.confirmPredictionPayment(msg.sender, matchNumber);
scoreBoard.setPrediction(msg.sender, matchNumber, prediction);
}
function cancelRegistration() public {
+ if (playersStatus[msg.sender] == Status.Pending) && (block.timestamp < START_TIME - 14400){
- if (playersStatus[msg.sender] == Status.Pending) {
(bool success, ) = msg.sender.call{value: entranceFee}("");
require(success, "Failed to withdraw");
playersStatus[msg.sender] = Status.Canceled;
return;
}
revert ThePredicter__NotEligibleForWithdraw();
}