The contract uses SafeMath
for arithmetic operations, but it still relies on uint256
, which may lead to precision loss for very large numbers.
The use of precision constants and division operations could potentially lead to rounding errors, especially in the calculation of multiplier
and claimable tokens. If the number of tokens is small compared to the bids, some users may end up with less than expected due to rounding.
The ues of larger precision constant: The contract uses a precision constant PRECISION_18 = 1e18
. This is already a high precision, but you can consider using an even larger precision constant if dealing with very small token amounts. This will help reduce the impact of rounding errors in fractional token calculations.
You would then adjust the calculations in the auctionEnd
and claimTokens
functions to use this higher precision constant.
2 implementing a more robust approach to handle large numbers.Here's a suggestion:
1. Use Fixed Point Arithmetic: Instead of relying solely on uint256
, implement fixed point arithmetic using a custom library like OpenZeppelin's FixedPoint
or create your own implementation.
2. Implement Custom Math Library: Create a custom math library that handles large numbers accurately. This library should provide functions for addition, subtraction, multiplication, and division of large numbers.
Here's an example of how you might modify the relevant parts of the contract:
This approach provides better accuracy for large numbers while maintaining the simplicity of the original contract structure. It also allows for easier scaling when dealing with very large token amounts or auctions with high participation rates.
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