Description:
Here
The validate function in LLMOracleCoordinator.sol has a NatSpec comment stating it "Reverts if any score is greater than the maximum score". However, the implementation does not include any validation to enforce this constraint. This allows validators to submit arbitrarily high scores which could manipulate the final validation results.
here:
function validate(uint256 taskId, uint256 nonce, uint256[] calldata scores, bytes calldata metadata)
public
onlyRegistered(LLMOracleKind.Validator)
onlyAtStatus(taskId, TaskStatus.PendingValidation)
{
validations[taskId].push(
TaskValidation({scores: scores, nonce: nonce, metadata: metadata, validator: msg.sender})
);
}
Impact:
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Validators can manipulate final scores through arbitrarily high values
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Statistical calculations (mean, standard deviation) can be skewed
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Contract behavior differs from documented specifications
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In Details:
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*Statistical Manipulation:
function finalizeValidation(uint256 taskId) private {
// ... in statistical calculations
(uint256 _stddev, uint256 _mean) = Statistics.stddev(scores);
// Extremely high scores can:
// 1. Skew the mean significantly
// 2. Inflate the standard deviation
// 3. Affect which validators get paid
if ((score >= _mean - _stddev) && (score <= _mean + _stddev)) {
_increaseAllowance(validator, fee);
}
}
// A malicious validator could:
scores = [1000000, 0, 0] // Extremely high score
// This would:
// 1. Push mean up significantly
// 2. Create large standard deviation
// 3. Potentially exclude legitimate scores
// Final generation scoring affected:
if (generationScores[g_i] >= mean - generationDeviationFactor * stddev) {
_increaseAllowance(responses[taskId][g_i].responder, task.generatorFee);
}
Recommended Mitigation:
Add the missing score validation:
contract LLMOracleCoordinator {
uint256 public constant MAX_SCORE = 100;
function validate(uint256 taskId, uint256 nonce, uint256[] calldata scores, bytes calldata metadata)
public
onlyRegistered(LLMOracleKind.Validator)
onlyAtStatus(taskId, TaskStatus.PendingValidation)
{
TaskRequest storage task = requests[taskId];
for (uint256 i = 0; i < scores.length; i++) {
if (scores[i] > MAX_SCORE) {
revert ScoreExceedsMaximum(scores[i], MAX_SCORE);
}
}
}
}
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Implement the missing score validation as shown above
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Add a constant for maximum allowed score
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Consider making the maximum score configurable by governance