In the TwentyOne::startGame function, there is no check to ensure that the contract has enough ether to pay out the winner. If the contract balance is less than 2 ether, the winner will not receive their reward.
If the contract balance is insufficient (less than 2 ether) and a player wins, they will not receive their payout.
The following scenario demonstrates how a winner will not receive their reward if the contract balance is insufficient:
Initial Contract Balance: 0 ether
A player initiates startGame and stakes 1 ether
Contract Balance: 1 ether
If the player wins, they will receive no payout, since the contract balance is less than 2 ether, causing the transfer to fail (← [OutOfFunds] EvmError: OutOfFunds):
To address this, consider adding a pending reward mapping for players to claim their prize later when the contract has sufficient funds:
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