TwentyOne

First Flight #29
Beginner FriendlyGameFiFoundrySolidity
100 EXP
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Submission Details
Severity: medium
Valid

Inadequate Fund Handling Vulnerability on `endGame` Function

Summary

The endGame function within the TwentyOne smart contract has been identified as vulnerable due to inadequate fund handling. This vulnerability arises from the function's assumption that the contract always possesses sufficient funds to reward players. Testing revealed that when the contract lacks the necessary funds, the Ether transfer to the player fails, resulting in an inconsistent contract state. This report underscores the critical need for robust fund management practices to ensure contract reliability and security.

Vulnerability Details

The endGame function in the TwentyOne contract does not verify whether the contract holds enough Ether to payout players. Specifically, when a player wins, the function attempts to transfer 2 ether to the player's address without ensuring that the contract's balance can cover this amount. This oversight can lead to failed transactions, leaving the contract in an inconsistent state and potentially disrupting game logic.

Details:

  • Assumption of Sufficient Funds: The function assumes that the contract always has at least 2 ether available to transfer to a winning player.

  • Impact: If the contract's balance is below 2 ether, the transfer operation will fail, causing the transaction to revert. This failure can leave the contract in an inconsistent state, affecting the game's functionality and player experience.

  • Security Risks: Repeated failed transactions due to insufficient funds can erode user trust and may expose the contract to further vulnerabilities or denial-of-service scenarios.

Code Analysis

Original endGame Function:

// Ends the game, resets the state, and pays out if the player won
function endGame(address player, bool playerWon) internal {
delete playersDeck[player].playersCards; // Clear the player's cards
delete dealersDeck[player].dealersCards; // Clear the dealer's cards
delete availableCards[player]; // Reset the deck
if (playerWon) {
payable(player).transfer(2 ether); // Transfer the prize to the player
emit FeeWithdrawn(player, 2 ether); // Emit the prize withdrawal event
}
}

Key Issues:

  • Lack of Balance Verification:

    • The function directly transfers 2 ether to the player without checking if the contract holds sufficient funds.

  • Use of transfer:

    • Utilizing transfer can lead to failures if the recipient's fallback function requires more gas or if the contract lacks sufficient balance, causing the entire transaction to revert.

  • State Inconsistency:

    • Failed transfers prevent the state from being fully reset, potentially leaving residual data that can disrupt subsequent game operations.

Secure Implementation in endGame:

To address the identified vulnerabilities, the endGame function should be modified to include balance checks and use safer transfer methods. Additionally, adopting the "Checks-Effects-Interactions" pattern enhances security by updating the contract state before making external calls.

// Ends the game, resets the state, and pays out if the player won
function endGame(address player, bool playerWon) internal {
delete playersDeck[player].playersCards; // Clear the player's cards
delete dealersDeck[player].dealersCards; // Clear the dealer's cards
delete availableCards[player]; // Reset the deck
if (playerWon) {
require(
address(this).balance >= 2 ether,
"Insufficient funds in the contract"
);
(bool success, ) = player.call{value: 2 ether}("");
require(success, "Transfer failed");
emit FeeWithdrawn(player, 2 ether);
}
}

Key Strengths:

  • Balance Verification:

    • The require statement ensures that the contract holds at least 2 ether before attempting the transfer, preventing failed transactions due to insufficient funds.

  • Use of call Instead of transfer:

    • The call method provides more flexibility and handles gas limitations better than transfer, reducing the likelihood of transfer failures.

  • State Update Before External Call:

    • Adhering to the "Checks-Effects-Interactions" pattern by updating the contract state before making external calls minimizes the risk of reentrancy attacks and maintains state consistency.

Proof of Concept (PoC)

  1. Test Scenario:

    • A test was conducted using Foundry to simulate a situation where the contract does not have sufficient funds to payout a winning player.

    • The test involved initiating a game with a player depositing 1 ether, then mocking a scenario where the player wins, triggering the endGame function to attempt a 2 ether transfer.

  2. Test Execution:

    function test_EndGame_InsufficientFunds() public {
    vm.startPrank(player1);
    // Start the game with 1 ether
    twentyOne.startGame{value: 1 ether}();
    // Mock the dealer's hand to ensure the player wins
    vm.mockCall(
    address(twentyOne),
    abi.encodeWithSignature("dealersHand(address)", player1),
    abi.encode(18)
    );
    // Expect the call to revert due to insufficient funds
    vm.expectRevert();
    twentyOne.call();
    vm.stopPrank();
    }
  3. Test Results:

    • The test passed, confirming that the endGame function correctly reverts the transaction when the contract lacks sufficient funds.

    • The transfer of 2 ether failed as expected, leaving the contract in a consistent state despite the failed transfer attempt.

  4. Implications:

    • The passing test demonstrates the presence of the vulnerability, where the contract does not handle insufficient funds gracefully, leading to transaction failures and potential state inconsistencies.

Impact

  • High Priority: The inability to handle insufficient funds can severely disrupt game operations, leading to failed payouts and inconsistent contract states.

  • User Experience Degradation: Players may encounter failed transactions, diminishing trust and satisfaction with the contract.

  • Security Compromise: Repeated failed transfers could open avenues for denial-of-service attacks, affecting the contract's reliability and integrity.

Tools Used

  • Manual Code Analysis: Identifying the lack of balance checks and inappropriate use of transfer methods.

  • Foundry: Conducting unit tests to simulate and verify the vulnerability.

Recommendations

  1. Implement Balance Verification:

    • Add a require statement to ensure the contract has sufficient funds before attempting any Ether transfers.

    require(
    address(this).balance >= 2 ether,
    "Insufficient funds in the contract"
    );
  2. Use Safer Transfer Methods:

    • Replace transfer with call to handle transfers more flexibly and reduce the likelihood of failures.

    (bool success, ) = player.call{value: 2 ether}("");
    require(success, "Transfer failed");
  3. Adopt the Checks-Effects-Interactions Pattern:

    • Ensure all state changes occur before making external calls to prevent reentrancy attacks and maintain state consistency.

  4. Consider the Pull-Over-Push Mechanism:

    • Instead of automatically transferring funds, allow players to withdraw their winnings manually. This approach minimizes the risk of failed transactions affecting the contract state.

    mapping(address => uint256) public pendingWithdrawals;
    function endGame(address player, bool playerWon) internal {
    delete playersDeck[player].playersCards;
    delete dealersDeck[player].dealersCards;
    delete availableCards[player];
    if (playerWon) {
    pendingWithdrawals[player] += 2 ether;
    emit FeeWithdrawn(player, 2 ether);
    }
    }
    function withdraw() public {
    uint256 amount = pendingWithdrawals[msg.sender];
    require(amount > 0, "No funds to withdraw");
    pendingWithdrawals[msg.sender] = 0;
    (bool success, ) = msg.sender.call{value: amount}("");
    require(success, "Withdrawal failed");
    }
  5. Implement Reentrancy Guards:

    • Utilize OpenZeppelin’s ReentrancyGuard to add an extra layer of protection against reentrancy attacks.

    import "@openzeppelin/contracts/security/ReentrancyGuard.sol";
    contract TwentyOne is ReentrancyGuard {
    // Existing contract code...
    function endGame(address player, bool playerWon) internal nonReentrant {
    // Function implementation...
    }
    }

Test Cases

1. Test for Insufficient Funds in endGame

function test_EndGame_InsufficientFunds() public {
vm.startPrank(player1);
// Start the game with 1 ether
twentyOne.startGame{value: 1 ether}();
// Mock the dealer's hand to ensure the player wins
vm.mockCall(
address(twentyOne),
abi.encodeWithSignature("dealersHand(address)", player1),
abi.encode(18)
);
// Expect the call to revert due to insufficient funds
vm.expectRevert();
twentyOne.call();
vm.stopPrank();
}

Explanation:

  • Objective: Verify that the endGame function reverts when the contract lacks sufficient funds to payout the player.

  • Procedure:

    • Initiate a game with 1 ether.

    • Mock the dealer's hand to ensure the player wins.

    • Attempt to call the call function, expecting it to revert due to insufficient funds.

  • Expected Outcome: The transaction reverts, confirming that the contract correctly handles insufficient funds scenarios.

2. Verification of Secure endGame Implementation

function test_EndGame_SufficientFunds() public {
vm.startPrank(player1);
// Fund the contract with 3 ether to ensure sufficient balance
vm.deal(address(twentyOne), 3 ether);
// Start the game with 1 ether
twentyOne.startGame{value: 1 ether}();
// Mock the dealer's hand to ensure the player wins
vm.mockCall(
address(twentyOne),
abi.encodeWithSignature("dealersHand(address)", player1),
abi.encode(18)
);
// Attempt to call the `call` function, expecting it to succeed
twentyOne.call();
// Check that the player's balance increased by 2 ether
uint256 finalBalance = player1.balance;
assertEq(finalBalance, 6 ether); // Initial 5 ether - 1 ether bet + 2 ether payout
vm.stopPrank();
}

Explanation:

  • Objective: Ensure that the endGame function successfully transfers funds when the contract has sufficient balance.

  • Procedure:

    • Fund the contract with 3 ether.

    • Initiate a game with 1 ether.

    • Mock the dealer's hand to ensure the player wins.

    • Call the call function, expecting a successful transfer.

    • Verify that the player's balance increases by 2 ether.

  • Expected Outcome: The transfer succeeds, and the player's balance reflects the correct payout.

Conclusion

The endGame function in the TwentyOne smart contract exhibited a critical vulnerability related to inadequate fund handling. By assuming the availability of sufficient funds without verification, the function risks failed Ether transfers, leading to inconsistent contract states and undermining the game's reliability and security.

Through targeted testing using Foundry, the vulnerability was confirmed, demonstrating that the contract does not gracefully handle scenarios where funds are insufficient to honor player payouts. Implementing the recommended solutions—such as balance verification, using safer transfer methods, adhering to the "Checks-Effects-Interactions" pattern, and adopting the pull-over-push mechanism—effectively mitigates the identified risks.

Addressing this vulnerability is of high priority to ensure robust fund management, maintain consistent contract states, and uphold user trust in the TwentyOne smart contract.

Updates

Lead Judging Commences

inallhonesty Lead Judge 7 months ago
Submission Judgement Published
Validated
Assigned finding tags:

Insufficient balance for payouts / Lack of Contract Balance Check Before Starting Game

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