The reward is implemented to be received based on the value returned from the _calculatePendingRewards function. The reward is received as a percentage of the totalDistributed based on the voting power. However, after the first reward, userRewards[user] is set to totalDistributed, causing the user to lose rewards.
For example, assuming user A has a voting power percentage of 1% and totalDistributed is 100, the first reward will be 1% of 100, which is 1. Afterward, userRewards[user] will be set to 100, and the user will not receive rewards until totalDistributed exceeds 10,000.
By making the change above, users will be able to receive rewards correctly.
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