pause
will lower the rewards for time that the system operated activly
pause
will steam active interest time as it updateLastBlock
to update it to the paused time.
https://github.com/Cyfrin/2025-02-raac/blob/main/contracts/core/minters/RAACMinter/RAACMinter.sol#L91
Skipping interest during a pause is important, however pause
will skip the interest for the time up to the pause, which is active time and should create active emissions/rewards.
Example:
There were no system interactions for the last 1 day
pause is called due to some reason
1 day later the system in unpaused
In our case since there were no interactions before the pause 2 days worth of rewards were removed. 2nd is under the pause which is reasonable, but first is for active time that if tick()
was called it would have generated rewards.
pause
will lower the rewards for time that the system operated actively
Manual review
Keep the same for unpause
, however in pause
call tick
in order to capture the active time passed
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