It is unclear how boosts should be handled by the protocol. Currently, veRAACToken contract includes some boost features but they don't do anything in the end.
There is a BoostController contract that manages boosts, retrieving informations about locks veRAACToken balances from veRAACToken contract. It seems clear that this contract is the one handling boosts computation.
The impact of this issue is low, as it corresponds to a discrepancy in the implementation of boosts.
Manual review.
Make sure to remove all boosts related code in the veRAACToken contract, as BoostController is the contract handling it.
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