The endGame
function allows the contract owner to immediately stop the game (gameActive = false
) at any point after it has started, irrespective of the originally defined endTime
.
The owner can arbitrarily terminate an ongoing game, potentially before players have had a fair chance to participate based on the announced duration, invalidating player expectations and participation.
Remove the endGame
function entirely, relying solely on the endTime
timestamp to determine the game's conclusion.
Owner is trusted and is not expected to interact in ways that would compromise security
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