When endGame()
is called, gameActive
is set to false
, but endTime
remains unchanged.
Even if the game is ended early, endTime
might still indicate that the game is running.
Functions relying on endTime
might produce incorrect results.
Users might get confused about the game state.
UI and external systems may not correctly detect game status.
Manual review.
Modify endGame()
to update endTime
:
Incorrect values reported when a game is ended early
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