In life, various situations may arise in which you need to cancel or stop the game
There is no way to stop or cancel the game.
In the game may occur constant errors or other difficulties, in which it will be necessary to either pause the game or cancel it for the convenience of the players, as waiting for the end of the game will be a torment for the players. In this case, when pausing or canceling all tokens of players will be lost. Both of them will have a negative impact on the popularity of the game. I propose to consider all possible scenarios to improve and raise the popularity of the game.
Implement pause and early stop functions for the game. Also, when pausing and stopping output the function of outputting earned tokins of players. In this case it will be necessary to correct the checks: equate forcedTime == endTime and add pausedTime. Also add appropriate events and time control pausedTime.
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