When calculating the fees, in _finishGame
and _handleTie
function,due to the loss of precision by division,causing some ether left in the contract .
Use accumulatedFees instead of this.balance causing some ether locked in the contract.
division will causing loss of precision,meaning some ether will be locked in the contract
division will causing loss of precision,meaning some ether
manual review
use this.balance instead of accumulatedFees
ETH sent directly to the contract via the receive function or after a canceled game becomes permanently locked
ETH sent directly to the contract via the receive function or after a canceled game becomes permanently locked
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