Normally, a percentage-based increase mechanism is meant to gently scale costs over time. However, due to repeated multiplicative updates to claimFee
, the current formula results in exponential growth rather than linear.
Explain the specific issue or problem in one or more sentences
This causes the fee to grow by a percentage of itself each time a player claims the throne, resulting in the following pattern.
newFee = initialFee × (1 + p%)^n
Where:
initialFee
is the starting claim fee
p%
is feeIncreasePercentage / 100
n
is the number of throne claims
Likelihood:
This will occur inevitably with any non-zero feeIncreasePercentage
.
The more popular the game becomes (i.e., more players join), the faster the fee escalates.
Impact:
After a few rounds, the fee becomes prohibitively expensive.
At 20% increase, the fee doubles in ~4 rounds
At 50% increase, the fee doubles every 2 rounds
Players will drop off rapidly, leaving the game inactive or inaccessible.
Core economic mechanics fail due to unsustainable growth.
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