Normally, a percentage-based increase mechanism is meant to gently scale costs over time. However, due to repeated multiplicative updates to claimFee, the current formula results in exponential growth rather than linear.
Explain the specific issue or problem in one or more sentences
This causes the fee to grow by a percentage of itself each time a player claims the throne, resulting in the following pattern.
newFee = initialFee × (1 + p%)^n
Where:
initialFee is the starting claim fee
p% is feeIncreasePercentage / 100
n is the number of throne claims
Likelihood:
This will occur inevitably with any non-zero feeIncreasePercentage.
The more popular the game becomes (i.e., more players join), the faster the fee escalates.
Impact:
After a few rounds, the fee becomes prohibitively expensive.
At 20% increase, the fee doubles in ~4 rounds
At 50% increase, the fee doubles every 2 rounds
Players will drop off rapidly, leaving the game inactive or inaccessible.
Core economic mechanics fail due to unsustainable growth.
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