In the current implementation, the last player to claim the throne before the grace period ends becomes the winner and receives the full pot.
There is no additional benefit to claiming early in the game, and no penalty or difficulty for claiming the throne at the very last second.
This creates a strategic flaw: players are incentivized to wait until the last possible moment to claim the throne, allowing them to snipe the pot with minimal effort and maximum reward.
Likelihood:
This behavior will occur frequently, especially once players realize that early claims provide no advantage.
Players will begin to monitor the end of the grace period and only claim close to expiry to maximize reward and minimize risk.
Impact:
Discourages players from engaging early in the game.
Reduces fairness, as players who build the pot through early participation are effectively subsidizing the final "sniper."
This test demonstrates how a players enter at the last moment and wins the pot while other palyers entered way earlier and clearly no chances of them winning the pot
Use a Chainlink VRF powered raffle system where each throne claim grants tickets, and the winner is selected randomly at game end to prevent last minute sniping and reward overall participation.
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