Last Man Standing

First Flight #45
Beginner FriendlyFoundrySolidity
100 EXP
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Submission Details
Severity: medium
Valid

Condition Of claimThrone() Is Wrong,Leads To Nobody Can Claim The King

Condition Of claimThrone() Is Wrong,Leads To Nobody Can Claim The King

Description

  • claimThrone() use require(msg.sender == currentKing) to check if the msg.sender is the currentKing.

  • But the condition is wrong, that makes no player can continue the game.

function claimThrone() external payable gameNotEnded nonReentrant {
require(
msg.value >= claimFee,
"Game: Insufficient ETH sent to claim the throne."
);
require(
@> msg.sender == currentKing,
"Game: You are already the king. No need to re-claim."
);
uint256 sentAmount = msg.value;
uint256 previousKingPayout = 0;
uint256 currentPlatformFee = 0;
uint256 amountToPot = 0;
// Calculate platform fee
currentPlatformFee = (sentAmount * platformFeePercentage) / 100;
// Defensive check to ensure platformFee doesn't exceed available amount after previousKingPayout
if (currentPlatformFee > (sentAmount - previousKingPayout)) {
currentPlatformFee = sentAmount - previousKingPayout;
}
platformFeesBalance = platformFeesBalance + currentPlatformFee;
// Remaining amount goes to the pot
amountToPot = sentAmount - currentPlatformFee;
pot = pot + amountToPot;
// Update game state
currentKing = msg.sender;
lastClaimTime = block.timestamp;
playerClaimCount[msg.sender] = playerClaimCount[msg.sender] + 1;
totalClaims = totalClaims + 1;
// Increase the claim fee for the next player
claimFee = claimFee + (claimFee * feeIncreasePercentage) / 100;
emit ThroneClaimed(
msg.sender,
sentAmount,
claimFee,
pot,
block.timestamp
);
}

Risk

Likelihood: High

  • All the players will call this function, otherwise they will not win the game.But since no one can satisfy the condition require(msg.sender == currentKing), so that makes revert every time when player call this function.

Impact:High

  • Nobody can win the game.

  • Nobody can continue the game.

Proof of Concept

Since no player is the king in the first place.So claimThrone() will revert forever when players call.

require(
msg.sender == currentKing,
"Game: You are already the king. No need to re-claim."
);

Recommended Mitigation

  • Replace the incorrect condition require(msg.sender == currentKing) with require(msg.sender != currentKing) to ensure that only new players (not the current king) can claim the throne.

  • This prevents unnecessary reverts and allows the game to progress normally.

function claimThrone() external payable gameNotEnded nonReentrant {
require(
msg.value >= claimFee,
"Game: Insufficient ETH sent to claim the throne."
);
require(
- msg.sender == currentKing,
+ msg.sender != currentKing,
"Game: You are already the king. No need to re-claim."
);
uint256 sentAmount = msg.value;
uint256 previousKingPayout = 0;
uint256 currentPlatformFee = 0;
uint256 amountToPot = 0;
// Calculate platform fee
currentPlatformFee = (sentAmount * platformFeePercentage) / 100;
// Defensive check to ensure platformFee doesn't exceed available amount after previousKingPayout
if (currentPlatformFee > (sentAmount - previousKingPayout)) {
currentPlatformFee = sentAmount - previousKingPayout;
}
platformFeesBalance = platformFeesBalance + currentPlatformFee;
// Remaining amount goes to the pot
amountToPot = sentAmount - currentPlatformFee;
pot = pot + amountToPot;
// Update game state
currentKing = msg.sender;
lastClaimTime = block.timestamp;
playerClaimCount[msg.sender] = playerClaimCount[msg.sender] + 1;
totalClaims = totalClaims + 1;
// Increase the claim fee for the next player
claimFee = claimFee + (claimFee * feeIncreasePercentage) / 100;
emit ThroneClaimed(
msg.sender,
sentAmount,
claimFee,
pot,
block.timestamp
);
}
Updates

Appeal created

inallhonesty Lead Judge 4 months ago
Submission Judgement Published
Validated
Assigned finding tags:

Game::claimThrone `msg.sender == currentKing` check is busted

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