The resetGame() function contains a redundant state variable reset that is guaranteed to be unnecessary due to the game's flow control. In resetGame():
However, the pot variable is already guaranteed to be zero when resetGame() is called due to the following logical flow:
resetGame() has the gameEndedOnly modifier, meaning it can only be called after a game has ended
The only way a game can end is through declareWinner() function
In declareWinner() the pot is explicitly reset to zero:
Therefore, pot = 0; in resetGame() is always redundant since the pot is guaranteed to already be zero.
Unnecessary SSTORE operation costs ~5,000 gas for setting an already-zero value to zero
Remove the redundant pot = 0; line from the resetGame() function:
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