Root + Impact
According to the MyCut protocol specification, each player should be able to claim their allocated reward. However, the Pot constructor does not validate for duplicate player addresses in the players array, allowing the same address to appear multiple times. This causes the player's reward allocation to be silently overwritten in the mapping, resulting in permanent loss of earlier reward allocations and corrupted contract accounting.
The vulnerability occurs during the constructor's initialization loop:
When a duplicate address exists:
First occurrence sets playersToRewards[player] = firstReward
Second occurrence overwrites it: playersToRewards[player] = secondReward
The first reward becomes permanently unclaimed but remains in accounting
Player can only claim the last assigned value, losing all previous allocations
Likelihood:
Medium - This can occur through:
Owner making an honest mistake when creating a contest
Off-chain tooling bugs that generate duplicate entries
No validation prevents this during contest creation
Impact:
High - Multiple severe consequences:
Permanent Reward Loss: Players lose all but their last reward allocation with no recovery mechanism
Broken Accounting: totalRewards doesn't match sum of claimable rewards
Contract funded for 1700 but only 700 is claimable
1000 tokens permanently locked
Incorrect Bonus Distribution: closePot() uses i_players.length (3) for calculation when actual unique players is fewer (2)
The test testUnclaimedRewardDistribution_duplicate_player_no_check_wrong_reward demonstrates this vulnerability:
What Happened:
After 90 days when closePot() is called:
Compounding Issue: The duplicate player problem combines with the incorrect bonus distribution, creating multiple layers of locked funds.
Add duplicate player validation in the constructor:
Note on Edge Case: This mitigation assumes rewards are always non-zero. If zero rewards are valid, use a separate tracking mechanism:
## Description The `for` loop inside the `Pot::constructor` override the `playersToRewards[i_players[i]]` with new reward `i_rewards[i]`.So if a player's address appears multiple times, the reward is overwritten rather than accumulated. This results in the player receiving only the reward from the last occurrence of their address in the array, ignoring prior rewards. ## Vulnerability Details **Proof of Concept:** 1. Suppose i_players contains \[0x123, 0x456, 0x123] and i_rewards contains \[100, 200, 300]. 2. The playersToRewards mapping will be updated as follows during construction: - For address 0x123 at index 0, reward is set to 300. - For address 0x456 at index 1, reward is set to 200. - For address 0x123 at index 2, reward is updated to 100. 3. As a result, the final reward for address 0x123 in playersToRewards will be 100, not 400 (300+100).This leads to incorrect and lower reward distributions. **Proof of Code (PoC):** place the following in the `TestMyCut.t.sol::TestMyCut` ```Solidity address player3 = makeAddr("player3"); address player4 = makeAddr("player4"); address player5 = makeAddr("player5"); address[] sixPlayersWithDuplicateOneAddress = [player1, player2, player3, player4, player1, player5]; uint256[] rewardForSixPlayers = [2, 3, 4, 5, 6, 7]; uint256 totalRewardForSixPlayers = 27; // 2+3+4+5+6+7 function test_ConstructorFailsInCorrectlyAssigningReward() public mintAndApproveTokens { for (uint256 i = 0; i < sixPlayersWithDuplicateOneAddress.length; i++) { console.log("Player: %s reward: %d", sixPlayersWithDuplicateOneAddress[i], rewardForSixPlayers[i]); } /** * player1 has two occurance in sixPlayersWithDuplicateOneAddress ( at index 0 and 4) * So it's expected reward should be 2+6 = 8 */ vm.startPrank(user); contest = ContestManager(conMan).createContest(sixPlayersWithDuplicateOneAddress, rewardForSixPlayers, IERC20(ERC20Mock(weth)), totalRewardForSixPlayers); ContestManager(conMan).fundContest(0); vm.stopPrank(); uint256 expectedRewardForPlayer1 = rewardForSixPlayers[0] + rewardForSixPlayers[4]; uint256 assignedRewardForPlaye1 = Pot(contest).checkCut(player1); console.log("Expected Reward For Player1: %d", expectedRewardForPlayer1); console.log("Assigned Reward For Player1: %d", assignedRewardForPlaye1); assert(assignedRewardForPlaye1 < expectedRewardForPlayer1); } ``` ## Impact The overall integrity of the reward distribution process is compromised. Players with multiple entries in the i_players\[] array will only receive the reward from their last occurrence in the array, leading to incorrect and lower reward distributions. ## Recommendations **Recommended Mitigation:** Aggregate the rewards for each player inside the constructor to ensure duplicate addresses accumulate rewards instead of overwriting them.This can be achieved by using the += operator in the loop that assigns rewards to players. ```diff for (uint256 i = 0; i < i_players.length; i++) { - playersToRewards[i_players[i]] = i_rewards[i]; + playersToRewards[i_players[i]] += i_rewards[i]; } ```
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