Impact: High
Likelihood: High
To create a contest, user should pass an array of rewards for every player uint256[] memory rewards and the total rewards amount uint256 totalRewards. The total rewards amount is assigned to remainingRewards in the constructor of Pot.sol and this amount is decremented on every player's claim. If the sum of rewards from an array is not the same as totalRewards amount, the incorrect accounting and possible underflow will be when Pot::claimCut() and Pot::closePot() are called.
Likelihood:
The issue occurs when the sum of rewards is not equal to totalRewards parameter in ContestManager::createContest() function.
Impact:
Depending of whether totalRewards is less or more than the sum of rewards in the array uint256[] memory rewards, the following scenarios may develop (remember that totalRewards value is assigned to remainingRewards in a Pot):
if (totalRewards < sum of rewards) - possible underflow in Pot::claimCut() when remainingRewards -= reward;;
if (totalRewards > sum of rewards) - the remaining amount will be more than it should be, then wrong 10% of manager's cut and wrong claimant cut will be sent to participants.
Please, add the following test to TestMyCut.t.sol to see that the issue causes:
panic: arithmetic underflow or overflow when totalRewards < sum of rewards
wrong calculating of remainingRewards and managersCut when totalRewards > sum of rewards
It will be more reliable to calculate remainingRewards in Pot.sol constructor based on values of rewards in rewards array rather than pass totalRewards to ContestManager::createContest() function and Pot.sol constructor:
Consider these changes in Pot.sol:
Consider these changes in ContestManager::createContest():
## Description there are two major problems that comes with the way contests are created using the `ContestManager::createContest`. - using dynamic arrays for `players` and `rewards` leads to potential DoS for the `Pot::constructor`, this is possible if the arrays are too large therefore requiring too much gas - it is not safe to trust that `totalRewards` value supplied by the `manager` is accurate and that could lead to some players not being able to `claimCut` ## Vulnerability Details - If the array of `players` is very large, the `Pot::constructor` will revert because of too much `gas` required to run the for loop in the constructor. ```Solidity constructor(address[] memory players, uint256[] memory rewards, IERC20 token, uint256 totalRewards) { i_players = players; i_rewards = rewards; i_token = token; i_totalRewards = totalRewards; remainingRewards = totalRewards; i_deployedAt = block.timestamp; // i_token.transfer(address(this), i_totalRewards); @> for (uint256 i = 0; i < i_players.length; i++) { @> playersToRewards[i_players[i]] = i_rewards[i]; @> } } ``` - Another issue is that, if a `Pot` is created with a wrong `totalRewards` that for instance is less than the sum of the reward in the `rewards` array, then some players may never get to `claim` their rewards because the `Pot` will be underfunded by the `ContestManager::fundContest` function. ## PoC Here is a test for wrong `totalRewards` ```solidity function testSomePlayersCannotClaimCut() public mintAndApproveTokens { vm.startPrank(user); // manager creates pot with a wrong(smaller) totalRewards value- contest = ContestManager(conMan).createContest(players, rewards, IERC20(ERC20Mock(weth)), 6); ContestManager(conMan).fundContest(0); vm.stopPrank(); vm.startPrank(player1); Pot(contest).claimCut(); vm.stopPrank(); vm.startPrank(player2); // player 2 cannot claim cut because the pot is underfunded due to the wrong totalScore vm.expectRevert(); Pot(contest).claimCut(); vm.stopPrank(); } ``` ## Impact - Pot not created if large dynamic array of players and rewards is used - wrong totlRewards value leads to players inability to claim their cut ## Recommendations review the pot-creation design by, either using merkle tree to store the players and their rewards OR another solution is to use mapping to clearly map players to their reward and a special function to calculate the `totalRewards` each time a player is mapped to her reward. this `totalRewards` will be used later when claiming of rewards starts.
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