Puppy Raffle

AI First Flight #1
Beginner FriendlyFoundrySolidityNFT
EXP
View results
Submission Details
Severity: low
Valid

L-02 — Rarity distribution off-by-one (71/25/4 instead of 70/25/5)

Root + Impact

Description

<= on the first two branches includes the boundary value in the lower tier,
producing a 71/25/4 split rather than the intended 70/25/5.

- if (rarity <= COMMON_RARITY) {
+ // @> 0..70 inclusive = 71 outcomes for common
+ if (rarity <= COMMON_RARITY) {
tokenIdToRarity[tokenId] = COMMON_RARITY;
- } else if (rarity <= COMMON_RARITY + RARE_RARITY) {
+ // @> 71..95 inclusive = 25 outcomes for rare
+ } else if (rarity <= COMMON_RARITY + RARE_RARITY) {

Risk

Likelihood: Low — always active, but deviations are small (1% shift).

Impact: Low — legendary is rarer than specified (4% vs 5%), skewing token distribution.

Proof of Concept

function testRarityBoundaries() public pure {
// Common: rarity in [0,70] => 71 values
// Rare: rarity in [71,95] => 25 values
// Legendary: [96,99] => 4 values
assertEq(uint256(71) + 25 + 4, 100);
}

Recommended Mitigation

Use exclusive upper bounds.

- if (rarity <= COMMON_RARITY) {
+ if (rarity < COMMON_RARITY) {
tokenIdToRarity[tokenId] = COMMON_RARITY;
- } else if (rarity <= COMMON_RARITY + RARE_RARITY) {
+ } else if (rarity < COMMON_RARITY + RARE_RARITY) {
tokenIdToRarity[tokenId] = RARE_RARITY;
} else {
tokenIdToRarity[tokenId] = LEGENDARY_RARITY;
}

Updates

Lead Judging Commences

ai-first-flight-judge Lead Judge 42 minutes ago
Submission Judgement Published
Validated
Assigned finding tags:

[L-03] Participants are mislead by the rarity chances.

## Description The drop chances defined in the state variables section for the COMMON and LEGENDARY are misleading. ## Vulnerability Details The 3 rarity scores are defined as follows: ``` uint256 public constant COMMON_RARITY = 70; uint256 public constant RARE_RARITY = 25; uint256 public constant LEGENDARY_RARITY = 5; ``` This implies that out of a really big number of NFT's, 70% should be of common rarity, 25% should be of rare rarity and the last 5% should be legendary. The `selectWinners` function doesn't implement these numbers. ``` uint256 rarity = uint256(keccak256(abi.encodePacked(msg.sender, block.difficulty))) % 100; if (rarity <= COMMON_RARITY) { tokenIdToRarity[tokenId] = COMMON_RARITY; } else if (rarity <= COMMON_RARITY + RARE_RARITY) { tokenIdToRarity[tokenId] = RARE_RARITY; } else { tokenIdToRarity[tokenId] = LEGENDARY_RARITY; } ``` The `rarity` variable in the code above has a possible range of values within [0;99] (inclusive) This means that `rarity <= COMMON_RARITY` condition will apply for the interval [0:70], the `rarity <= COMMON_RARITY + RARE_RARITY` condition will apply for the [71:95] rarity and the rest of the interval [96:99] will be of `LEGENDARY_RARITY` The [0:70] interval contains 71 numbers `(70 - 0 + 1)` The [71:95] interval contains 25 numbers `(95 - 71 + 1)` The [96:99] interval contains 4 numbers `(99 - 96 + 1)` This means there is a 71% chance someone draws a COMMON NFT, 25% for a RARE NFT and 4% for a LEGENDARY NFT. ## Impact Depending on the info presented, the raffle participants might be lied with respect to the chances they have to draw a legendary NFT. ## Recommendations Drop the `=` sign from both conditions: ```diff -- if (rarity <= COMMON_RARITY) { ++ if (rarity < COMMON_RARITY) { tokenIdToRarity[tokenId] = COMMON_RARITY; -- } else if (rarity <= COMMON_RARITY + RARE_RARITY) { ++ } else if (rarity < COMMON_RARITY + RARE_RARITY) { tokenIdToRarity[tokenId] = RARE_RARITY; } else { tokenIdToRarity[tokenId] = LEGENDARY_RARITY; } ```

Support

FAQs

Can't find an answer? Chat with us on Discord, Twitter or Linkedin.

Give us feedback!