The _isActivePlayer internal function is defined but never called anywhere in the contract, representing dead code that increases contract size and reduces code clarity. This is a code quality issue that suggests incomplete refactoring or abandoned development effort.
The normal behavior is for all defined functions to serve a purpose and be utilized within the contract logic to accomplish the intended protocol functionality.
The issue is that _isActivePlayer is defined with proper documentation but is never invoked by any function in the contract, including internal functions and external entry points. This suggests the function was either planned for future use, leftover from refactoring, or replaced by other mechanisms (like the mapping-based duplicate checks).
Likelihood:
This is definitively dead code—static analysis confirms the function is never called by any other contract function
The function has been part of the contract since deployment and remains unused
Impact:
Contract Size: Increases compiled bytecode size by approximately 100-150 bytes, slightly increasing deployment gas costs
Code Clarity: Dead code confuses auditors, developers, and future maintainers who must determine if it serves a hidden purpose
Maintenance Burden: Future developers may waste time analyzing this function to understand its intended role
Security Review Overhead: Security auditors must spend extra effort verifying that unused code poses no risk
Architecture Signal: Indicates incomplete refactoring or abandoned design patterns, reducing confidence in code quality
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