Puppy Raffle

AI First Flight #1
Beginner FriendlyFoundrySolidityNFT
EXP
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Submission Details
Severity: medium
Valid

`selectWinner` can be permanently blocked if the winner reverts on receiving ETH

In selectWinner, the prize pool is sent to the winner using a low-level call. If the winner is a smart contract that does not implement a receive or fallback function, or intentionally reverts, the require(success) check will fail. This causes the entire selectWinner transaction to revert, preventing the raffle from ever concluding and locking all funds.

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Lead Judging Commences

ai-first-flight-judge Lead Judge 4 days ago
Submission Judgement Published
Validated
Assigned finding tags:

[M-03] Impossible to win raffle if the winner is a smart contract without a fallback function

## Description If a player submits a smart contract as a player, and if it doesn't implement the `receive()` or `fallback()` function, the call use to send the funds to the winner will fail to execute, compromising the functionality of the protocol. ## Vulnerability Details The vulnerability comes from the way that are programmed smart contracts, if the smart contract doesn't implement a `receive() payable` or `fallback() payable` functions, it is not possible to send ether to the program. ## Impact High - Medium: The protocol won't be able to select a winner but players will be able to withdraw funds with the `refund()` function ## Recommendations Restrict access to the raffle to only EOAs (Externally Owned Accounts), by checking if the passed address in enterRaffle is a smart contract, if it is we revert the transaction. We can easily implement this check into the function because of the Adress library from OppenZeppelin. I'll add this replace `enterRaffle()` with these lines of code: ```solidity function enterRaffle(address[] memory newPlayers) public payable { require(msg.value == entranceFee * newPlayers.length, "PuppyRaffle: Must send enough to enter raffle"); for (uint256 i = 0; i < newPlayers.length; i++) { require(Address.isContract(newPlayers[i]) == false, "The players need to be EOAs"); players.push(newPlayers[i]); } // Check for duplicates for (uint256 i = 0; i < players.length - 1; i++) { for (uint256 j = i + 1; j < players.length; j++) { require(players[i] != players[j], "PuppyRaffle: Duplicate player"); } } emit RaffleEnter(newPlayers); } ```

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