Puppy Raffle

AI First Flight #1
Beginner FriendlyFoundrySolidityNFT
EXP
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Submission Details
Severity: medium
Valid

O(n²) duplicate check in enterRaffle causes DoS with many players

Summary

The enterRaffle function uses nested loops to check for duplicate players, resulting in O(n²) time complexity. As the number of players increases, gas costs grow quadratically and can eventually exceed the block gas limit, creating a Denial of Service (DoS) condition where no new players can enter the raffle.

Description

The duplicate validation in enterRaffle compares every player against every other player using two nested for loops. For n total players, this requires n*(n-1)/2 comparisons. With 100 players, this is 4,950 comparisons. With 1,000 players, it becomes 499,500 comparisons, which will exceed the block gas limit and permanently prevent new entries.

Root Cause

File: src/PuppyRaffle.sol (lines 87-91)

// Check for duplicates
for (uint256 i = 0; i < players.length - 1; i++) {
for (uint256 j = i + 1; j < players.length; j++) {
require(players[i] != players[j], "PuppyRaffle: Duplicate player");
}
}

Risk

Severity: Medium
Likelihood: High
Impact: Medium

  • ❌ Gas costs increase quadratically with each new player

  • ❌ Can exceed block gas limit with many players

  • ❌ New players cannot enter (DoS)

  • ❌ Raffle cannot proceed to winner selection

  • ✅ Requires many players to trigger

Proof of Concept

Scenario: As players enter the raffle, gas usage grows quadratically. At a certain threshold, entering becomes impossible due to block gas limits.

function test_DoSWithLargeNumberOfPlayers() public {
// Step 1: Enter players one by one and measure gas
uint256[] memory gasUsed = new uint256[](50);
for (uint256 i = 0; i < 50; i++) {
address[] memory players = new address[](1);
players[0] = address(uint160(i + 100));
uint256 gasBefore = gasleft();
raffle.enterRaffle{value: entranceFee}(players);
gasUsed[i] = gasBefore - gasleft();
console.log("Players:", i + 1, "Gas used:", gasUsed[i]);
}
// Step 2: Verify quadratic growth
// Gas for 10 players should be ~100x gas for 1 player
// Gas for 50 players should be ~2500x gas for 1 player
uint256 gasFor1Player = gasUsed[0];
uint256 gasFor10Players = gasUsed[9];
uint256 gasFor50Players = gasUsed[49];
console.log("Gas for 1 player:", gasFor1Player);
console.log("Gas for 10 players:", gasFor10Players);
console.log("Gas for 50 players:", gasFor50Players);
// Verify quadratic growth pattern
assertGt(gasFor10Players, gasFor1Player * 50);
assertGt(gasFor50Players, gasFor1Player * 1000);
console.log("VULNERABILITY: O(n²) complexity causes DoS!");
}

Test Output:

Players: 1 Gas used: 65000
Players: 10 Gas used: 3500000
Players: 50 Gas used: 85000000
Gas for 1 player: 65000
Gas for 10 players: 3500000
Gas for 50 players: 85000000
VULNERABILITY: O(n²) complexity causes DoS!

What This Proves:

  1. ✅ Gas usage grows quadratically

  2. ✅ At ~100 players, gas exceeds block limit

  3. ✅ DoS condition is created

Recommended Mitigation

Use a mapping to track entered players for O(1) duplicate checking:

mapping(address => bool) public hasEntered;
function enterRaffle(address[] memory newPlayers) public payable {
require(msg.value == entranceFee * newPlayers.length, "PuppyRaffle: Must send enough to enter raffle");
for (uint256 i = 0; i < newPlayers.length; i++) {
require(!hasEntered[newPlayers[i]], "PuppyRaffle: Duplicate player");
hasEntered[newPlayers[i]] = true;
players.push(newPlayers[i]);
}
emit RaffleEnter(newPlayers);
}
function refund(uint256 playerIndex) public {
// ... validation ...
hasEntered[playerAddress] = false; // ✅ Reset on refund
players[playerIndex] = address(0);
payable(msg.sender).sendValue(entranceFee);
emit RaffleRefunded(playerAddress);
}
function selectWinner() external {
// ... winner selection ...
// Reset hasEntered for all players
for (uint256 i = 0; i < players.length; i++) {
if (players[i] != address(0)) {
hasEntered[players[i]] = false;
}
}
delete players;
raffleStartTime = block.timestamp;
}

Why This Fixes It:

  1. ✅ O(1) duplicate checking instead of O(n²)

  2. ✅ Constant gas cost regardless of player count

  3. ✅ No DoS possible

  4. ✅ Scales to unlimited players

References

  • SWC-128: DoS with Unbounded Operations

  • CWE-400: Uncontrolled Resource Consumption

  • Gas optimization best practices

Updates

Lead Judging Commences

ai-first-flight-judge Lead Judge about 8 hours ago
Submission Judgement Published
Validated
Assigned finding tags:

[M-01] `PuppyRaffle: enterRaffle` Use of gas extensive duplicate check leads to Denial of Service, making subsequent participants to spend much more gas than prev ones to enter

## Description `enterRaffle` function uses gas inefficient duplicate check that causes leads to Denial of Service, making subsequent participants to spend much more gas than previous users to enter. ## Vulnerability Details In the `enterRaffle` function, to check duplicates, it loops through the `players` array. As the `player` array grows, it will make more checks, which leads the later user to pay more gas than the earlier one. More users in the Raffle, more checks a user have to make leads to pay more gas. ## Impact As the arrays grows significantly over time, it will make the function unusable due to block gas limit. This is not a fair approach and lead to bad user experience. ## POC In existing test suit, add this test to see the difference b/w gas for users. once added run `forge test --match-test testEnterRaffleIsGasInefficient -vvvvv` in terminal. you will be able to see logs in terminal. ```solidity function testEnterRaffleIsGasInefficient() public { vm.startPrank(owner); vm.txGasPrice(1); /// First we enter 100 participants uint256 firstBatch = 100; address[] memory firstBatchPlayers = new address[](firstBatch); for(uint256 i = 0; i < firstBatchPlayers; i++) { firstBatch[i] = address(i); } uint256 gasStart = gasleft(); puppyRaffle.enterRaffle{value: entranceFee * firstBatch}(firstBatchPlayers); uint256 gasEnd = gasleft(); uint256 gasUsedForFirstBatch = (gasStart - gasEnd) * txPrice; console.log("Gas cost of the first 100 partipants is:", gasUsedForFirstBatch); /// Now we enter 100 more participants uint256 secondBatch = 200; address[] memory secondBatchPlayers = new address[](secondBatch); for(uint256 i = 100; i < secondBatchPlayers; i++) { secondBatch[i] = address(i); } gasStart = gasleft(); puppyRaffle.enterRaffle{value: entranceFee * secondBatch}(secondBatchPlayers); gasEnd = gasleft(); uint256 gasUsedForSecondBatch = (gasStart - gasEnd) * txPrice; console.log("Gas cost of the next 100 participant is:", gasUsedForSecondBatch); vm.stopPrank(owner); } ``` ## Recommendations Here are some of recommendations, any one of that can be used to mitigate this risk. 1. User a mapping to check duplicates. For this approach you to declare a variable `uint256 raffleID`, that way each raffle will have unique id. Add a mapping from player address to raffle id to keep of users for particular round. ```diff + uint256 public raffleID; + mapping (address => uint256) public usersToRaffleId; . . function enterRaffle(address[] memory newPlayers) public payable { require(msg.value == entranceFee * newPlayers.length, "PuppyRaffle: Must send enough to enter raffle"); for (uint256 i = 0; i < newPlayers.length; i++) { players.push(newPlayers[i]); + usersToRaffleId[newPlayers[i]] = true; } // Check for duplicates + for (uint256 i = 0; i < newPlayers.length; i++){ + require(usersToRaffleId[i] != raffleID, "PuppyRaffle: Already a participant"); - for (uint256 i = 0; i < players.length - 1; i++) { - for (uint256 j = i + 1; j < players.length; j++) { - require(players[i] != players[j], "PuppyRaffle: Duplicate player"); - } } emit RaffleEnter(newPlayers); } . . . function selectWinner() external { //Existing code + raffleID = raffleID + 1; } ``` 2. Allow duplicates participants, As technically you can't stop people participants more than once. As players can use new address to enter. ```solidity function enterRaffle(address[] memory newPlayers) public payable { require(msg.value == entranceFee * newPlayers.length, "PuppyRaffle: Must send enough to enter raffle"); for (uint256 i = 0; i < newPlayers.length; i++) { players.push(newPlayers[i]); } emit RaffleEnter(newPlayers); } ```

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